AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Outpost

Outpost (proto ID Outpost) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,000 hit points, ranged 30 every 3 s at range 24 (×1.5 vs Cavalry, ×1.3 vs Light Infantry). It costs 250 wood and takes 50 s to build. 14 civilizations have it.

Quick answers (3)
How much does Outpost cost in AoE3?
250 wood; 50 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Outpost?
British, United States, Danes, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese and Spanish.
What is the proto ID of Outpost?
Outpost — the name scenario triggers, AI scripts and mods use.
Hit points
2,000
Cost
Wood250
Build time
50 s
Line of sight
32

Tower that can be used to defend the frontier.

Siege resist
0%
Build limit
7
Available from
IDiscovery
XP when killed
70
Game ID
Outpost

In the game's words

How to use it

The Outpost is a strong defensive building with a lot of hitpoints, good line of sight, and a good attack. They can be upgraded to Frontier Outposts that are significantly tougher and stronger. Outposts are useful for defending territory, whether in your colony, near Trading Posts and Native settlements, or other strategic map locations. There is a limit to the number of Outposts you can build in a single game, though that number can be increased by certain shipments from the Home City.

History

Outposts are buildings that are used to gain territory in a military conflict. One example of their use is in the disputed territory of Clipperton Island. The Island was originally charted by Magellan in 1521. It changed hands between Spain, France, and the United States. Eventually, Mexico claimed it and built an outpost to reinforce their claim. Even with the outpost, though, Clipperton Island continued to change hands well into the twentieth century.

From the game's History encyclopedia (Buildings).

Outpost, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged30 ranged3 s24×1.5 vs Cavalry×1.3 vs Light Infantry×0.5 vs Siege Trooper×0.25 vs Villager
Anti-ship100 siege3 s40×0.5 vs Siege Trooper
Cannonarea 360 siege3 s24×1.5 vs Cavalry×1.3 vs Light Infantry×0.5 vs Siege Trooper×0.25 vs Villager

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

10 Pandoursbuild limit +1
12 Crabatsbuild limit +1
2 Horse Artillerybuild limit +1
3 Falconetsbuild limit +1
6 Grenadiersbuild limit +1
8 Cavalry Archersbuild limit +1
Baltic Sea Tradeauto gather oldenburg rate set to 0.25
Barbicansbuild limit +100%; Defensive Building: hit points +20%, damage +10%
Border Fortressbuild limit +1
Cavalry Combatbuild limit +1
Citizenshipbuild limit +1
Danubian Flotillabuild limit +1
Extensive Fortificationsbuild limit +100%; Frontier Fortification: hit points +25%
Fire Towersminimum range (Cannon) set to 10, minimum range (Ranged) set to 10
Fortified Outposthit points +50%, damage (Anti-ship) +100%
Frontier Outpostdamage (Ranged) +50%
Grenade Launchersbuild limit +1
Hajduksbuild limit +1
Hajduksbuild limit +1
Honvédségbuild limit +1
Hungarian Grenadiersbuild limit +1
Hungarybuild limit +1
Hungarybuild limit +1
Hungarybuild limit +1
Kovats' Legionbuild limit +1
Magyar Hussarsbuild limit +1
Magyar Hussarsbuild limit +1
Military Frontierbuild limit +1
Outlaw Combatbuild limit +1
PresidiosWood cost −30%, build time −20%
Riding Schoolbuild limit +1
Romaniabuild limit +1
Roșior Dragoonsbuild limit +1
Somali Lighthousesline of sight +10
TEAM Natural LookoutsWood cost −30%
Wallachian Horse Archersbuild limit +1, can train Cavalry Archer
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2; Frontier Fortification: resources back when killed set to 0.28
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
Cree Textile CraftsmanshipBuilding: build time −25%, Wood cost −10%, Coin cost −10%, Food cost −10%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Flying ButtressBuilding: hit points +20%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Tupi Forest BurningBuilding: Wood cost −20%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

…and 11 more that change every Frontier Fortification.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).