AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Discovery Age

Envoy

Envoy (proto ID Envoy) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 200 hit points, melee 5 every 1.5 s, 10% ranged resist. It costs 50 food and takes 15 s to train at the Explorer, Town Center and Hetman. 1 civilization has it.

Quick answers (3)
How much does Envoy cost in AoE3?
50 food; 15 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Envoy?
Dutch.
What is the proto ID of Envoy?
Envoy — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food50
Train time
15 s
Speed
4

Dutch reconnaissance unit with a good line of sight. Benefits from villager upgrades.

Population
0
Line of sight
26
Ranged resist
10%
Build limit
5
Available from
IDiscovery
XP when killed
5
Game ID
Envoy

In the game's words

How to use it

The Envoy is a unique Dutch unit with lots of hitpoints and a very good line of sight. The Envoy has a poor attack and is designed for scouting and exploring. Once you are done exploring, you can place the Envoy on the edges of your colony or out in the wilderness to give advance warning of your enemies' movements.

History

Envoys are agents of a government dispatched on diplomatic missions. George Washington served as an envoy to the French with the mission of determining their military strength in the Ohio River Valley and letting the French know that the British wanted them to retreat from the area. He was leading a ragtag group of soldiers to support the construction of Fort Necessity in the valley when his command ran across a small French army. Washington's men killed 10 Frenchmen, including another French envoy carrying a message to the British. Killing an envoy was a breach of military etiquette. This brief exchange was the first in what became the French and Indian War.

From the game's History encyclopedia (Special).

Envoy, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee5 melee1.5 s——

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Dutch

Home City cards that ship it

Cards and technologies that change it

Peace of Münsterbuilding rate set to 1, building rate set to 2
SchutterijFood cost +60%, population set to 1
TEAM Jujutsudamage +20%
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).