AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Gaucho

Gaucho (proto ID deREVGaucho) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, ranged 16 every 3 s at range 12 (×2 vs Artillery, ×2.5 vs Coyote Man, ×3 vs Heavy Cavalry, ×5 vs Llama); melee 7 every 1.5 s (×2 vs Artillery, ×2.5 vs Coyote Man, ×3 vs Heavy Cavalry, ×5 vs Llama), 30% ranged resist. It costs 120 coin and takes 60 s to train. 3 civilizations have it.

Quick answers (3)
How much does Gaucho cost in AoE3?
120 coin; 60 s to train; 7 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Gaucho?
Italians, Germans and Spanish.
What is the proto ID of Gaucho?
deREVGaucho — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Coin120
Train time
60 s
Speed
7.25

Cavalry that hurls bolas which can slow down enemies. Gathers from livestock and builds Livestock Pens.

Population
7
Line of sight
16
Ranged resist
30%
Available from
IIColonial
XP when killed
24
Game ID
deREVGaucho

Attacks

AttackDamageEveryRangeMultipliers
Ranged16 ranged3 s12×2 vs Artillery×2.5 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager×5 vs Llama
Melee7 melee1.5 s—×2 vs Artillery×2.5 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager×5 vs Llama
Siege12 siege3 s——

Civilizations

ItaliansGermansSpanish

Home City cards that ship it

Cards and technologies that change it

Argentinabecomes available, population set to 1, Food cost set to 120, Coin cost set to 0
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%

…and 40 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).