AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Colonial Age

Hetman

Hetman (proto ID deHetman) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 500 hit points, melee 6 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 200 coin and takes 100 s to train. 1 civilization has it.

Quick answers (3)
How much does Hetman cost in AoE3?
200 coin; 100 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Hetman?
Poles.
What is the proto ID of Hetman?
deHetman — the name scenario triggers, AI scripts and mods use.
Hit points
500
Cost
Coin200
Train time
100 s
Speed
6.25

Hetman. The hero of your civilization. Explores, fights, builds the Sejm, Town Centers, and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.

Population
0
Line of sight
12
Ranged resist
10%
Available from
IIColonial
XP when killed
100
Game ID
deHetman

In the game's words

How to use it

The Hetman is a cavalry hero replacing the Explorer for the Poles. He can collect Treasures, construct Trading Posts, Town Centers, and the Sejm. While he lacks a ranged attack, the Hetman is faster and more durable than an Explorer; his mace inflicts area damage in melee combat.

History

The Hetman was the supreme military commander of the Polish-Lithuanian Commonwealth, second only to the King. Holding lifelong tenure with immense autonomy, the office was divided into Grand Hetmans (commanders-in-chief) and Field Hetmans (frontier commanders) to balance the dual nations of the Commonwealth. It was held by legendary magnates like Jan Chodkiewicz and Stanisław Żółkiewski, the only European commander to capture Moscow undamaged. Jan Sobieski’s military prestige as Grand Hetman later secured his election as King. The Hetman’s independence often rivaled royal authority, embodying the decentralized, noble-driven nature of the Commonwealth's military and political system.

From the game's History encyclopedia (Special).

Hetman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 26 melee1.5 s—×0.25 vs Villager×3 vs Guardian
Siege15 siege3 s——

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

Poles

Cards and technologies that change it

Barbicansbuilding rate set to 1
Chodkiewicz Hetmanshit points +1,500, damage +50%
Industrial Agehit points +40%, damage +40%
Khmelnytsky Hetmanshit points +1,300, damage +60%
Sapieha Hetmanshit points +250, damage +15%
Tarnowski Hetmanshit points +500, damage +20%
Teutonic Order Castlesbuilding rate set to 1
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
AghaHero: damage +50%, hit points +50%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%

…and 53 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).