Mercenary · Fortress Age
Manchu
Manchu (proto ID MercManchu) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 400 hit points, ranged 27 every 1.5 s at range 12 (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry), 40% melee resist. It costs 220 coin and takes 42 s to train at the Saloon, Lombard, Palace and 2 more. 4 civilizations have it.
Quick answers (3)
- How much does Manchu cost in AoE3?
- 220 coin; 42 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Manchu?
- Chinese, Ottomans, Portuguese and Russians.
- What is the proto ID of Manchu?
- MercManchu — the name scenario triggers, AI scripts and mods use.
Chinese cavalry archer mercenary.
- Population
- 3
- Line of sight
- 14
- Melee resist
- 40%
- Available from
- IIIFortress
- XP when killed
- 22
- Game ID
MercManchu
In the game's words
How to use it
Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.
History
The Manchu people overthrew the Ming dynasty in the middle of the seventeenth century. They established the Ch'ing dynasty and tried to remain separate from the general populace of China. They had been a nomadic people once, riding and fighting from horseback, and tending crops and herds. The Ch'ing dynasty ruled China for about 300 years. Manchurian soldiers and warriors fought with recurve bows, swords, lances, halberds, and even their bare hands. They wore heavy robes that hung to the knee, allowing free movement on foot and horseback.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Bow | 27 ranged | 1.5 s | 12 | ×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager |
| Siege | 11 siege | 3 s | — | — |
| Charge | 14 melee | 1.5 s | — | ×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry |
Home City cards that ship it
Cards and technologies that change it
…and 40 more that change every Ranged Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).