AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Manchu

Manchu (proto ID MercManchu) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 400 hit points, ranged 27 every 1.5 s at range 12 (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry), 40% melee resist. It costs 220 coin and takes 42 s to train at the Saloon, Lombard, Palace and 2 more. 4 civilizations have it.

Quick answers (3)
How much does Manchu cost in AoE3?
220 coin; 42 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Manchu?
Chinese, Ottomans, Portuguese and Russians.
What is the proto ID of Manchu?
MercManchu — the name scenario triggers, AI scripts and mods use.
Hit points
400
Cost
Coin220
Train time
42 s
Speed
7.25

Chinese cavalry archer mercenary.

Population
3
Line of sight
14
Melee resist
40%
Available from
IIIFortress
XP when killed
22
Game ID
MercManchu

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

The Manchu people overthrew the Ming dynasty in the middle of the seventeenth century. They established the Ch'ing dynasty and tried to remain separate from the general populace of China. They had been a nomadic people once, riding and fighting from horseback, and tending crops and herds. The Ch'ing dynasty ruled China for about 300 years. Manchurian soldiers and warriors fought with recurve bows, swords, lances, halberds, and even their bare hands. They wore heavy robes that hung to the knee, allowing free movement on foot and horseback.

From the game's History encyclopedia (Mercenaries).

Manchu, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow27 ranged1.5 s12×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager
Siege11 siege3 s——
Charge14 melee1.5 s—×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry

Trained at

Civilizations

ChineseOttomansPortugueseRussians

Home City cards that ship it

Cards and technologies that change it

CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 40 more that change every Ranged Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).