AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

Manco Inca

Manco Inca (proto ID deREVMancoInca) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 500 hit points, melee 6 every 1.5 s (×2 vs Cavalry, ×1.6 vs Light Infantry, ×3 vs Guardian), 30% melee resist. It costs 200 coin and takes 20 s to train. 2 civilizations have it.

Quick answers (3)
How much does Manco Inca cost in AoE3?
200 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Manco Inca?
Portuguese and Spanish.
What is the proto ID of Manco Inca?
deREVMancoInca — the name scenario triggers, AI scripts and mods use.
Hit points
500
Cost
Coin200
Train time
20 s
Speed
4.5

The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers, Strongholds and Tambos.

Population
0
Line of sight
18
Melee resist
30%
Build limit
1
Available from
IDiscovery
XP when killed
100
Game ID
deREVMancoInca

Attacks

AttackDamageEveryRangeMultipliers
Melee6 melee1.5 s—×0.5 vs African Hero×2 vs Cavalry×0.5 vs Indian Monk×1.6 vs Light Infantry×0.25 vs Villager×3 vs Guardian×0.75 vs Hero×0.5 vs War Chief
Siege15 siege3 s——
Melee (cover)3 melee1.5 s—×0.5 vs African Hero×2 vs Cavalry×0.5 vs Indian Monk×1.6 vs Light Infantry×0.25 vs Villager×3 vs Guardian×0.75 vs Hero×0.5 vs War Chief

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

PortugueseSpanish

Home City cards that ship it

Cards and technologies that change it

Perudamage +600%, hit points +500%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
AghaHero: damage +50%, hit points +50%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%

…and 50 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).