Mercenary · Industrial Age
Mounted Rifleman
Mounted Rifleman (proto ID deMercMountedRifleman) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 360 hit points, ranged 70 every 3 s at range 18 (×1.34 vs Heavy Infantry, ×2 vs Light Infantry); melee 45 every 1.5 s (×1.34 vs Heavy Infantry, ×2 vs Light Infantry), 25% ranged resist. It costs 400 coin and takes 65 s to train at the Saloon, Lombard, Palace and 2 more. 4 civilizations have it.
Quick answers (3)
- How much does Mounted Rifleman cost in AoE3?
- 400 coin; 65 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Mounted Rifleman?
- Italians, Poles, Dutch and French.
- What is the proto ID of Mounted Rifleman?
- deMercMountedRifleman — the name scenario triggers, AI scripts and mods use.
Long ranged heavy cavalry mercenary. Strong against Infantry, especially Skirmishers. Countered by other cavalry.
- Population
- 4
- Line of sight
- 20
- Ranged resist
- 25%
- Available from
- IVIndustrial
- XP when killed
- 40
- Game ID
deMercMountedRifleman
In the game's words
How to use it
The Mounted Rifleman is a heavy ranged cavalry mercenary. Mounted Riflemen are not especially durable, but compensate with high range and damage. They are particularly effective against infantry, but vulnerable to light ranged cavalry such as Dragoons.
History
The French Chasseurs – ‘Hunters’ – were experimental regiments, usually mounted, that were equipped in the aftermath of the French Revolution and swiftly became favorites of Napoleon Bonaparte. They saw distinguished action during the Napoleonic Wars, whether as the personal guard of the emperor, or in decisive maneuvers in combat, but suffered significantly from attrition as the conflict wore on. After Napoleon’s defeat at Waterloo in 1815, these regiments ceased to exist.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 70 ranged | 3 s | 18 | ×0.6 vs Cavalry×1.34 vs Heavy Infantry×0.6 vs Light Infantry×0.5 vs Pikeman×2 vs Light Infantry×0.6 vs Villager |
| Melee | 45 melee | 1.5 s | — | ×0.6 vs Cavalry×1.34 vs Heavy Infantry×0.6 vs Light Infantry×0.5 vs Pikeman×2 vs Light Infantry |
| Siege | 25 siege | 3 s | — | — |
| Tramplearea 3 | 30 melee | 2 s | — | ×0.6 vs Cavalry×1.34 vs Heavy Infantry×0.6 vs Light Infantry×0.5 vs Pikeman×2 vs Light Infantry |
Home City cards that ship it
Cards and technologies that change it
…and 45 more that change every Ranged Heavy Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).