AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Industrial Age

Mounted Rifleman

Mounted Rifleman (proto ID deMercMountedRifleman) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 360 hit points, ranged 70 every 3 s at range 18 (×1.34 vs Heavy Infantry, ×2 vs Light Infantry); melee 45 every 1.5 s (×1.34 vs Heavy Infantry, ×2 vs Light Infantry), 25% ranged resist. It costs 400 coin and takes 65 s to train at the Saloon, Lombard, Palace and 2 more. 4 civilizations have it.

Quick answers (3)
How much does Mounted Rifleman cost in AoE3?
400 coin; 65 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mounted Rifleman?
Italians, Poles, Dutch and French.
What is the proto ID of Mounted Rifleman?
deMercMountedRifleman — the name scenario triggers, AI scripts and mods use.
Hit points
360
Cost
Coin400
Train time
65 s
Speed
6

Long ranged heavy cavalry mercenary. Strong against Infantry, especially Skirmishers. Countered by other cavalry.

Population
4
Line of sight
20
Ranged resist
25%
Available from
IVIndustrial
XP when killed
40
Game ID
deMercMountedRifleman

In the game's words

How to use it

The Mounted Rifleman is a heavy ranged cavalry mercenary. Mounted Riflemen are not especially durable, but compensate with high range and damage. They are particularly effective against infantry, but vulnerable to light ranged cavalry such as Dragoons.

History

The French Chasseurs – ‘Hunters’ – were experimental regiments, usually mounted, that were equipped in the aftermath of the French Revolution and swiftly became favorites of Napoleon Bonaparte. They saw distinguished action during the Napoleonic Wars, whether as the personal guard of the emperor, or in decisive maneuvers in combat, but suffered significantly from attrition as the conflict wore on. After Napoleon’s defeat at Waterloo in 1815, these regiments ceased to exist.

From the game's History encyclopedia (Mercenaries).

Mounted Rifleman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)70 ranged3 s18×0.6 vs Cavalry×1.34 vs Heavy Infantry×0.6 vs Light Infantry×0.5 vs Pikeman×2 vs Light Infantry×0.6 vs Villager
Melee45 melee1.5 s—×0.6 vs Cavalry×1.34 vs Heavy Infantry×0.6 vs Light Infantry×0.5 vs Pikeman×2 vs Light Infantry
Siege25 siege3 s——
Tramplearea 330 melee2 s—×0.6 vs Cavalry×1.34 vs Heavy Infantry×0.6 vs Light Infantry×0.5 vs Pikeman×2 vs Light Infantry

Trained at

Civilizations

ItaliansPolesDutchFrench

Home City cards that ship it

Cards and technologies that change it

Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%

…and 45 more that change every Ranged Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).