Other · Colonial Age
Pirate
Pirate (proto ID SaloonPirate) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 185 hit points, ranged 15 every 2.5 s at range 20; melee 16 every 1.5 s, 20% ranged resist. It costs 110 coin and takes 35 s to train at the Saloon, Lombard, Whaling Ship and 3 more. 2 civilizations have it.
Quick answers (3)
- How much does Pirate cost in AoE3?
- 110 coin; 35 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Pirate?
- British and French.
- What is the proto ID of Pirate?
- SaloonPirate — the name scenario triggers, AI scripts and mods use.
A dangerous Pirate who is quick on his feet. Ideal for early raids. Good against skirmishers and artillery.
- Population
- 4
- Line of sight
- 12
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 22
- Game ID
SaloonPirate
In the game's words
How to use it
The Pirate is a mercenary infantry unit available only from the Saloon. He has a good melee attack, but no range. Because he does his damage in melee combat, the Pirate is vulnerable to ranged attacks while he gets close to his enemies. Keep this in mind when commanding this and any other melee infantry units.
History
Pirates, or buccaneers, are sailors who prowl sea lanes, killing sailors, capturing ships, and looting cargo. The centuries following the Spanish plunder of the Aztec, Inca, and Maya was the golden age of piracy. Spanish galleons, wallowing low in the water from all the treasure taken onboard, were returning from the Caribbean to Spain, where the gold would fund wars against the French, the Ottomans, and the Dutch. The treasure galleons were slow, fat targets, very well-defended and wholly irresistible to pirates. In 1628, five years after he had arrived in the West Indies, Piet Hien, a Dutch trader for the West India Company, could not resist taking on the treasure fleet. He managed to corner part of the fleet in the Bay of Matanzas and captured millions upon millions of guilders in gold, silver, and trade goods. Some pirate bands were highly democratic, electing their captains and making important decisions by vote. Food, drink, and wealth were split between all crew members, with larger shares going to officers. Pirates disabled while crewing a ship were given a large lump sum as compensation. There were very harsh punishments for stealing from or striking crew members, and gambling was generally restricted.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 15 ranged | 2.5 s | 20 | ×0.5 vs Pikeman |
| Melee | 16 melee | 1.5 s | — | — |
| Siege | 32 siege | 3 s | — | ×1.5 vs Ship |
| Melee (cover) | 8 melee | 1.5 s | — | — |
Trained at
Civilizations
Cards and technologies that change it
…and 31 more that change every Outlaw.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).