AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Redcoat

Redcoat (proto ID ypConsulateRedcoat) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, ranged 23 every 3 s at range 12; melee 13 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 20% melee resist. It costs 75 food, 25 coin and takes 30 s to train. 5 civilizations have it.

Quick answers (3)
How much does Redcoat cost in AoE3?
75 food, 25 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Redcoat?
Chinese, Hausa, Mexicans, Indians and Japanese.
What is the proto ID of Redcoat?
ypConsulateRedcoat — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Food75Coin25
Train time
30 s
Speed
4

Heavy ranged infantry. Armed with a bayonet to beat cavalry.

Population
1
Line of sight
16
Melee resist
20%
Available from
IIColonial
XP when killed
10
Game ID
ypConsulateRedcoat

In the game's words

How to use it

The Musketeer is an infantry unit with decent hitpoints and range, and a good attack. Unlike most ranged units, Musketeers have a good attack against cavalry in hand-to-hand fighting. Consider Musketeers more like Pikemen, but with range, rather than archers or other light infantry. Musketeers are available to most Civilizations and are one of the most common units in the game. Musketeers are a good all-around unit, but not outstanding in any particular way. Certain Civilizations, like the British, have unique improvements to Musketeers that make them even better than regular fully upgraded Musketeer infantry.

History

Musketeers were infantry soldiers who stood in ranks two and three men deep, taking turns firing while other ranks reloaded. Musketeers were drilled and disciplined to stand as close as 80 yards away from an enemy firing at them. Musket balls ranged from about a half inch in diameter to three-quarters of an inch in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry. Muskets had a relatively short range and were wildly inaccurate. Musketeers fought a lot like longbowmen, firing volley after volley in the direction of the enemy with no specific target. The barrage of lead was bound to hit something. A competent musketeer could fire three shots in a minute - four times slower than a longbow and twice as fast as an early rifle.

From the game's History encyclopedia (Infantry).

Redcoat, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged23 ranged3 s12—
Melee13 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege20 siege3 s——

Civilizations

ChineseHausaMexicansIndiansJapanese

Home City cards that ship it

Cards and technologies that change it

Industrial AgeConsulate Unit: hit points +30%, damage +30%; hit points −5%, damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%

…and 40 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).