AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Somali Darood Militia

Somali Darood Militia (proto ID deNatSomaliDarood) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, ranged 11 every 3 s at range 22 (×3 vs Artillery, ×6 vs Ship); melee 7 every 1.5 s (×3 vs Artillery, ×6 vs Ship), 30% ranged resist, 30% siege resist. It costs 60 food, 60 wood and takes 30 s to train at the Native Embassy and Trading Post. 1 civilization has it.

Quick answers (3)
How much does Somali Darood Militia cost in AoE3?
60 food, 60 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Somali Darood Militia?
Ethiopians.
What is the proto ID of Somali Darood Militia?
deNatSomaliDarood — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food60Wood60
Train time
30 s
Speed
4

Somali militiaman of the Darood clan. Specialized at countering artillery and ships.

Population
0
Line of sight
30
Ranged resist
30%
Siege resist
30%
Build limit
10
Available from
IIColonial
XP when killed
12
Game ID
deNatSomaliDarood

In the game's words

How to use it

The Darood Militia is a powerful Somali ranged infantry unit who wields a heavy musket. Darood Militia are best used against artillery and ships.

History

Somali society during the early modern period was organized into clans. One of the largest and most dominant, the Darood, produced a large number of magnates and even sultans throughout Somali history.

From the game's History encyclopedia (Native Warriors).

Somali Darood Militia, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged11 ranged3 s22×3 vs Artillery×0.6 vs Coyote Man×0.6 vs Heavy Cavalry×6 vs Ship
Melee7 melee1.5 s—×3 vs Artillery×6 vs Ship
Ship attack11 ranged3 s25×6 vs Ship
Siege20 siege3 s6—

Trained at

Civilizations

Ethiopians

Cards and technologies that change it

Champion Somalihit points +35%, damage +35%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1
Somali Warrior Societieshit points +25%, damage +25%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Continental RangersRifleman: hit points +15%, damage +15%
Counter Infantry RiflingRifleman: damage bonus against Heavy Infantry +1
Guerilla TacticsRifleman: hit points +15%, damage +15%
Plan of MiramareRifleman: line of sight +2, minimum range (Ranged) +2, range (Ranged) +2, range (Ranged Attack2) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Long Ranged) +2, minimum range (Long Ranged) +2, range (Buckshot Charge) +2, range (Eagle Eye Charge) +2, range (Dynamite Attack Charge) +2
Somali Jile DaggersRifleman: time between attacks (Melee) −35%, time between attacks (Melee (defend)) −35%, time between attacks (Melee (stagger)) −35%, time between attacks (Melee (cover)) −35%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
SchützenfestLight Infantry: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%

…and 66 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).