AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Stradiot

Stradiot (proto ID MercStradiot) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 585 hit points, melee 56 every 1.5 s, 30% ranged resist. It costs 300 coin and takes 50 s to train at the Saloon, Lombard, Palace and 2 more. 3 civilizations have it.

Quick answers (3)
How much does Stradiot cost in AoE3?
300 coin; 50 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Stradiot?
Italians, Dutch and Ottomans.
What is the proto ID of Stradiot?
MercStradiot — the name scenario triggers, AI scripts and mods use.
Hit points
585
Cost
Coin300
Train time
50 s
Speed
7.25

Hand cavalry mercenary from the Balkans.

Population
3
Line of sight
15
Ranged resist
30%
Available from
IIIFortress
XP when killed
30
Game ID
MercStradiot

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

The Stradiotto were originally the cavalry of Giorgio Castriota, an Albanian who was raised a hostage of the Ottoman court, which named him Iskander Bey. He escaped his captivity and led a rebellion against the Ottomans that expelled them from Albania. His forces, the remnants of which were the Stradiots, used guerilla tactics and the rugged Albanian terrain to repel the Ottoman Turks. The Stradiots were later employed as mercenaries by the Venetians in the sixteenth century. These cavalrymen were unruly and could be counted on to break off from a fight to raid camps or supply trains. They wore turkish clothes, including baggy pants and shirts and turkish mail, but eschewed turbans for European helmets. They typically carried short spears called assegai that had points on both ends, but also used swords, maces, and crossbows.

From the game's History encyclopedia (Mercenaries).

Stradiot, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee56 melee1.5 s——
Siege30 siege3 s——
Tramplearea 337 melee2 s——

Trained at

Civilizations

ItaliansDutchOttomans

Home City cards that ship it

Cards and technologies that change it

Red Lancersdamage bonus against Infantry +0.2, damage bonus against Heavy Infantry −10%, becomes available
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 52 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).