AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

War Chief

War Chief (proto ID deIncaWarChief) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 500 hit points, melee 6 every 1.5 s (×2 vs Cavalry, ×1.6 vs Light Infantry, ×3 vs Guardian), 30% melee resist. It costs 200 coin and takes 20 s to train. 1 civilization has it.

Quick answers (3)
How much does War Chief cost in AoE3?
200 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have War Chief?
Inca.
What is the proto ID of War Chief?
deIncaWarChief — the name scenario triggers, AI scripts and mods use.
Hit points
500
Cost
Coin200
Train time
20 s
Speed
4.5

The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers, Strongholds and Tambos.

Population
0
Line of sight
18
Melee resist
30%
Build limit
1
Available from
IDiscovery
XP when killed
100
Game ID
deIncaWarChief

In the game's words

How to use it

The Inca War Chief is an infantry unit with a high attack, a lot of hitpoints, and no range. He wields a halberd in battle, making him especially effective against enemy cavalry units. As the Inca War Chief does damage in melee combat, he is vulnerable to ranged attacks as he moves in close. The primary bonus for the Inca War Chief is that all Native warriors near him gain additional hitpoints and attack. Additionally, he has a special attack mode, Condor Eye, that can be used once every couple of minutes to launch a javelin into enemy forces, dealing damage within a small area. Like Explorers, the War Chief has a good line of sight and can collect Treasures. The Inca War Chief can also construct Town Centers, Tambos, and Strongholds. If a War Chief falls in a fight, he collapses and has to generate enough hitpoints to be recovered by allies. A fallen War Chief can also be returned to the Community Plaza by performing the War Ceremony.

History

The indomitable ruler of the Inca Empire was the Sapa Inca, who was believed to be the son of the sun-god Inti and thus semi-divine. His function was mainly political and spiritual: he administered the maintenance and growth of the extensive Inca infrastructure system and was responsible for overseeing the efficiency of the political and economic bureaucracy, arranging the calendar, and for providing for the impoverished. As a conduit to the sun-god Inti, he also oversaw the worship of this all-important deity. However, the Sapa Inca had a critical military function as well: he was bound by the responsibility to expand the Inca Empire so that he might leave his successor with more than he himself had inherited. Many Sapa Incas oversaw extensive military campaigns that were carried out by their loyal generals, often their own sons. Politically, religiously, and militarily, the Sapa Inca’s absolute authority was symbolized by an extensive regalia of significant items that marked his role as the link between gods and humans. Even posthumously, the Sapa Inca retained this role and was purportedly a valuable source of information and wisdom for those visiting his tomb.

From the game's History encyclopedia (Special).

War Chief, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee6 melee1.5 s—×0.5 vs African Hero×2 vs Cavalry×0.5 vs Indian Monk×1.6 vs Light Infantry×0.25 vs Villager×3 vs Guardian×0.75 vs Hero×0.5 vs War Chief
Siege15 siege3 s——
Melee (cover)3 melee1.5 s—×0.5 vs African Hero×2 vs Cavalry×0.5 vs Indian Monk×1.6 vs Light Infantry×0.25 vs Villager×3 vs Guardian×0.75 vs Hero×0.5 vs War Chief

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

Inca

Cards and technologies that change it

Chiribaya Dogscan train Peruvian Dog
Melee Infantry Combathit points +15%, damage +15%
Sapa Incahit points +75%, speed +1
Son of Intiarea of damage (Siege) set to 2, area of damage (Siege (cover)) set to 2, area of damage (Melee (cover)) set to 2, area of damage (Melee) set to 2, damage +500%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
AghaHero: damage +50%, hit points +50%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%

…and 40 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).