AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

War Chief

War Chief (proto ID xpLakotaWarchief) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 500 hit points, melee 6 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 200 coin and takes 20 s to train. 1 civilization has it.

Quick answers (3)
How much does War Chief cost in AoE3?
200 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have War Chief?
Lakota.
What is the proto ID of War Chief?
xpLakotaWarchief — the name scenario triggers, AI scripts and mods use.
Hit points
500
Cost
Coin200
Train time
20 s
Speed
7.76

The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.

Population
0
Line of sight
18
Ranged resist
10%
Build limit
1
Available from
IDiscovery
XP when killed
100
Game ID
xpLakotaWarchief

In the game's words

How to use it

The War Chief is a cavalry unit with good speed and attack, but no range. This means the War Chief is vulnerable to units until he closes in on them. As one of the faster units in the game, this happens quickly. This unit also makes nearby allied warriors move more quickly. Like Explorers, the War Chief has a good line of sight and can collect Treasures and build Trading Posts. If a War Chief falls in a fight, he collapses and has to generate enough hitpoints to be recovered by allies. A fallen War Chief can also be returned to the Community Plaza by doing the War Ceremony.

History

War chiefs, typically young men in their prime, were responsible for leading warriors into battle. Even though they led their tribe's war efforts, they had to answer to a council of tribal leaders who attended to the daily affairs of the tribe. One of the most renowned war chiefs was Sitting Bull (1831-1890), also known as Tatanka Yotanka. Born in the territory of present-day South Dakota, he was renowned as a Lakota healer and prophet. Sitting Bull led Native resistance against U.S. government attempts to take over tribal lands, which included his involvement in the Battle of the Greasy Grass (also known as the Battle of the Little Bighorn) with his lieutenants Crazy Horse and Gall. After spending several years in Canada with his followers, Sitting Bull returned to the U.S. under a government amnesty program.

From the game's History encyclopedia (Special).

War Chief, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 26 melee1.5 s—×1 vs Artillery×0.25 vs Villager×3 vs Guardian×0.5 vs Hero
Siege15 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

Lakota

Cards and technologies that change it

Akichitahit points +20%
Battle Angerdamage bonus against Artillery +500%
Bonepipe Armorsiege resist +0.1
Ogle Tanka Unhit points +50%, damage +50%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AghaHero: damage +50%, hit points +50%
Aztec InitiationHero: hit points +100%, damage +100%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%
Cult of the Talking CrossHero: hit points +1,500, damage +100%
DuelistHero: damage +50%, hit points +50%
KnighthoodHero: hit points +1,000
KnighthoodHero: hit points +1,000
KnighthoodHero: hit points +1,000
MachiavellianismHero: damage +50%, hit points +50%
NavigatorHero: damage +50%, hit points +50%
Order of the Black EagleHero: hit points +1,000, damage (Melee) +50%, damage (Ranged) +50%, damage (Musket) +50%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%

…and 65 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).