AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Discovery Age

Native Scout

Native Scout (proto ID NativeScout) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 120 hit points, melee 5 every 1.5 s (×5 vs Mercenary), 10% ranged resist. It costs 90 wood and takes 20 s to train at the Native Embassy and War Chief. 6 civilizations have it.

Quick answers (3)
How much does Native Scout cost in AoE3?
90 wood; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Native Scout?
British, Mexicans, French, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Native Scout?
NativeScout — the name scenario triggers, AI scripts and mods use.
Hit points
120
Cost
Wood90
Train time
20 s
Speed
5.5

A native scout who knows the area. Good for exploration and against mercenaries.

Population
0
Line of sight
22
Ranged resist
10%
Build limit
5
Available from
IDiscovery
XP when killed
9
Game ID
NativeScout

In the game's words

How to use it

The Native Scout has a lot of hitpoints and a very good line of sight. The Native Scout has a poor attack and is designed for scouting and exploring. Once you are done exploring, you can place the Native Scout on the edges of your colony or out in the wilderness to give advance warning of your enemies' movements.

History

Europeans who colonized the Americas often sought help from Native American scouts. The scouts were mostly used to gather intelligence on enemy military movements. In 1866, Congress passed a statute that established a branch of the military known as the "Indian Scouting Service." This formalized the relationship between Native American Scouts and the United States Army. When fighting Native Americans in the west, the United States made use of historic tribal animosities by recruiting scouts from the enemy of whomever they were fighting. For example, Pawnees scouted against the Cheyenne, and Crow scouts helped General Custer before the Battle of Little Bighorn.

From the game's History encyclopedia (Special).

Native Scout, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee5 melee1.5 s—×0.25 vs Villager×5 vs Mercenary
Siege5 siege3 s——
Melee (cover)3 melee1.5 s—×0.25 vs Villager×5 vs Mercenary

Trained at

Civilizations

BritishMexicansFrenchAztecsHaudenosauneeLakota

Home City cards that ship it

Cards and technologies that change it

Advanced Scoutsdamage +200%, hit points +50%, damage bonus against Hero set to 20, damage bonus against Mercenary +2, build limit +20
Industrial Agehit points +25%
Mayabecomes available, population set to 1
TEAM 2 Native Scoutsdamage bonus against Guardian +4
TEAM Jujutsudamage +20%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%

…and 58 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).