Infantry · Colonial Age
Young Guard
Young Guard (proto ID ypConsulateYoungGarde) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 200 hit points, ranged 16 every 3 s at range 12; melee 24 every 1.5 s, 50% ranged resist. It costs 120 food, 60 coin and takes 42 s to train. 4 civilizations have it.
Quick answers (3)
- How much does Young Guard cost in AoE3?
- 120 food, 60 coin; 42 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Young Guard?
- Chinese, French, Indians and Japanese.
- What is the proto ID of Young Guard?
- ypConsulateYoungGarde — the name scenario triggers, AI scripts and mods use.
Heavy siege infantryman that throws grenades to defeat infantry or buildings.
- Population
- 2
- Line of sight
- 15
- Ranged resist
- 50%
- Available from
- IIColonial
- XP when killed
- 18
- Game ID
ypConsulateYoungGarde
In the game's words
How to use it
The Grenadier is a heavy ranged infantry unit that throws grenades, which inflict siege damage in an area. It is already available in the Commerce Age at the Artillery Foundry and operates like a short-ranged artillery unit. They are effective against buildings and infantry formations, but are vulnerable to cavalry. Grenadiers are more costly than regular infantry units, but possess high resistance against ranged attacks and many hit points to withstand musket fire. Grenadiers are a little faster than proper artillery, but have less range and damage. All European civilizations can equip Grenadiers with hand mortars with greater range by sending the Grenade Launchers card.
History
Grenadiers began as a unit of siege infantry that hurled grenades - iron spheres filled with gunpowder -- at their targets. Grenadiers needed to be tall, strong men so they could lob the grenades to their targets, or at least far enough away so that the explosion didn't damage their own troops. Over time, tactics and technology changed, and Grenadiers evolved into elite, highly trained and storied infantry regiments. Grenadiers wore long-tailed coats festooned with buttons, braid, and brass. The classic Grenadier wears a tall, cylindrical hat trimmed in or covered with bearskin. The hat originally had no brim, or a very little one at most, so it would not interfere with throwing, even though later Grenadiers fought as traditional infantry.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Rangedarea 3 | 16 siege | 3 s | 12 | ×0.5 vs Artillery×0.4 vs Cavalry×0.4 vs Light Infantry×0.5 vs Villager |
| Meleearea 1 | 24 melee | 1.5 s | — | ×0.25 vs Cavalry×0.15 vs Light Infantry |
| Siege | 41 siege | 3 s | 12 | — |
| Mortararea 3 | 16 siege | 3 s | 14 | ×0.5 vs Artillery×0.4 vs Cavalry×0.4 vs Light Infantry×0.5 vs Villager |
Cards and technologies that change it
…and 44 more that change every Siege Trooper.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).