AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Farm

Farm (proto ID Farm) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,500 hit points. It costs 400 wood and takes 20 s to build. 4 civilizations have it.

Quick answers (3)
How much does Farm cost in AoE3?
400 wood; 20 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Farm?
Inca, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Farm?
Farm — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Wood400
Build time
20 s
Line of sight
12

Slow, infinite source of Food. Limited to 10 gatherers.

Siege resist
0%
Available from
IDiscovery
XP when killed
160
Game ID
Farm

In the game's words

How to use it

Gatherers working on a Farm provide a steady stream of Food to your village. Building a Farm costs a lot of Wood, so Farms are often built later in games when nearby hunting has been exhausted, or when a player wants to keep gatherers near the safety of the Camp Circle. Gathering Food from a Farm begins slowly; but with improvements, a Farm can become a very efficient source of Food. Only a limited number of gatherers can work at each Farm.

History

The Native Americans were well versed in various agricultural techniques. Sharing their expertise with the Mayflower colonists helped ensure the colony's survival. Adaptation of agriculture among Indian Nations depended largely on usefulness and location. The Aztecs, with their home city of Tenochtitlan, engineered extremely complex systems of farming, producing crop yields capable of supporting a population of several hundred thousand people. The Haudenosaunee were accomplished growers of fruits and vegetables. They referred to their three primary crops - corn, beans, and squash - as "The Three Sisters." The ancestors of the Lakota and other Plains Indians were farmers as well as hunters, but their descendants adopted a more nomadic buffalo-based way of life after being forced westward by the advance of the Europeans.

From the game's History encyclopedia (Buildings).

Farm, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Advanced FarmWood cost −50%, hit points +100%
Land Grabbuild time −75%, Wood cost −40%
Ranchingcan train Cow
Sudanese Hakura SystemWood cost −30%, build time −30%
Terrace Farmingbuild time −75%
HyggeColony Building: hit points +20%, health regeneration set to 0.1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
Cree Textile CraftsmanshipBuilding: build time −25%, Wood cost −10%, Coin cost −10%, Food cost −10%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Flying ButtressBuilding: hit points +20%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Tupi Forest BurningBuilding: Wood cost −20%
WampumBuilding: XP for building +35%

…and 2 more that change every Type Herdable Magnet.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).