Building · Discovery Age
Farm
Farm (proto ID Farm) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,500 hit points. It costs 400 wood and takes 20 s to build. 4 civilizations have it.
Quick answers (3)
- How much does Farm cost in AoE3?
- 400 wood; 20 s to build (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Farm?
- Inca, Aztecs, Haudenosaunee and Lakota.
- What is the proto ID of Farm?
- Farm — the name scenario triggers, AI scripts and mods use.
Slow, infinite source of Food. Limited to 10 gatherers.
- Siege resist
- 0%
- Available from
- IDiscovery
- XP when killed
- 160
- Game ID
Farm
In the game's words
How to use it
Gatherers working on a Farm provide a steady stream of Food to your village. Building a Farm costs a lot of Wood, so Farms are often built later in games when nearby hunting has been exhausted, or when a player wants to keep gatherers near the safety of the Camp Circle. Gathering Food from a Farm begins slowly; but with improvements, a Farm can become a very efficient source of Food. Only a limited number of gatherers can work at each Farm.
History
The Native Americans were well versed in various agricultural techniques. Sharing their expertise with the Mayflower colonists helped ensure the colony's survival. Adaptation of agriculture among Indian Nations depended largely on usefulness and location. The Aztecs, with their home city of Tenochtitlan, engineered extremely complex systems of farming, producing crop yields capable of supporting a population of several hundred thousand people. The Haudenosaunee were accomplished growers of fruits and vegetables. They referred to their three primary crops - corn, beans, and squash - as "The Three Sisters." The ancestors of the Lakota and other Plains Indians were farmers as well as hunters, but their descendants adopted a more nomadic buffalo-based way of life after being forced westward by the advance of the Europeans.
From the game's History encyclopedia (Buildings).
Trains and researches
Every unit and technology the game lists at this building; each civilization sees only its own.
Built by
Civilizations
Cards and technologies that change it
…and 2 more that change every Type Herdable Magnet.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).