AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Retainer

Retainer (proto ID deLithuanianRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 210 hit points, melee 22 every 1.5 s (×2 vs Artillery, ×1.5 vs Cavalry, ×1.3 vs Light Infantry), 25% melee resist. It costs 90 food, 50 wood and takes 35 s to train at the Fort, Galleon, Stable and 3 more. For the same resources it loses hardest to the Puma Spearman (edge ×2.7) and beats the Gatling Gun hardest. 2 civilizations have it.

Quick answers (5)
What counters Retainer in AoE3?
For the same resources, Puma Spearman (×2.7), Levied Spearman (×2.7), Soldado (×2.6) and Veteran Halberdier (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Retainer good against?
For the same resources it beats Gatling Gun (×11.7), Culverin (×9.2), Organ Gun (×9) and Siege Elephant (×7.5) hardest.
How much does Retainer cost in AoE3?
90 food, 50 wood; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Retainer?
Poles and Germans.
What is the proto ID of Retainer?
deLithuanianRider — the name scenario triggers, AI scripts and mods use.
Hit points
210
Cost
Food90Wood50
Train time
35 s
Speed
7

Quick, Affordable Hand Cavalry. Good against other Cavalry.

Population
1
Line of sight
15
Melee resist
25%
Available from
IIColonial
XP when killed
14
Game ID
deLithuanianRider

In the game's words

How to use it

The Retainer is a Polish heavy hand cavalry unit available at the Stable and Folwark starting in the Commerce Age. Though technically heavy cavalry, their anti-cavalry bonus and vulnerability to massed fire give them a light cavalry feel. Their low resource and population costs make them ideal for massing to raid or to distract from high-value units like Winged Hussars.

History

Historically, the Polish-Lithuanian cavalry followed a medieval "knight and squire" system: A noble officer (towarzysz) led a company (poczet) of retainers. This retinue was often composed of peasants who, due to chronic funding shortages, were typically equipped lighter than their officers. This system was used in all formations, from the elite Winged Hussars and Pancerni to light Cossack or Tatar units. Despite the prestige of the Winged Hussars, Retainers formed the bulk of the Commonwealth's cavalry force, granting the Polish-Lithuanian army the highest cavalry-to-infantry ratio in 16th-century Europe.

From the game's History encyclopedia (Cavalry).

Retainer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee22 melee1.5 s—×2 vs Artillery×1.5 vs Cavalry×0.5 vs Heavy Infantry×1.3 vs Light Infantry
Siege16 siege3 s——
Tramplearea 314.3 melee2 s—×2 vs Artillery×1.5 vs Cavalry×0.5 vs Heavy Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Retainer beats

Beats Retainer

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Imperial Vanguardshit points +50%, damage +50%
National Cavalrydamage bonus against Heavy Infantry +0.5, range (Melee) +1
Petyhorcyhit points +15%
Polish Cavalry Combathit points +10%, damage +10%
Riders of the Apocalypsedamage (Siege) +30%
SzlachtaCoin cost set to 60, Wood cost set to 0, Coin cost −4
Vanguardshit points +40%, damage +40%
Veteran Retainershit points +20%, damage +20%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%

…and 28 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).