AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Discovery Age

Settler

Settler (proto ID Settler) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 150 hit points, ranged 3 every 3 s at range 12 (×2 vs Artillery, ×2 vs Pet, ×4 vs Hunted Animals); melee 10 every 1.5 s (×5 vs Llama), 20% melee resist. It costs 100 food and takes 25 s to train at the Town Center. 15 civilizations have it.

Quick answers (3)
How much does Settler cost in AoE3?
100 food; 25 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Settler?
British, United States, Danes, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Settler?
Settler — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Food100
Train time
25 s
Speed
4

Villager that constructs buildings and gathers resources.

Population
1
Line of sight
14
Melee resist
20%
Build limit
99
Available from
IDiscovery
XP when killed
10
Game ID
Settler

In the game's words

How to use it

The Settler is the main resource gatherer for most Civilizations in the game. Settlers are relatively inexpensive but fragile; they are not meant for combat, but will fire weak muskets to defend themselves and others. Settlers can be used to collect Treasures. Each Civilization has a limit to the number of Settlers they can have at once. Settlers pay for themselves rather quickly, and the longer an individual Settler is alive, the more he contributes to the overall wealth of a given colony. Some Civilizations may receive Shipments of extra Settlers from the Home City, while others have to rely solely on producing them in the New World.

History

Highly industrious and loyal to a fault, the Settler lives to work for you. Whether it's chopping down the seventeen thousandth tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Settler is ready to happily tackle any tedious task. The Settler’s hobbies include running away from enemy soldiers, getting thrown into the river by enemy cannon fire, and crochet.

From the game's History encyclopedia (Gatherers).

Settler, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Blunderbuss3 ranged3 s12×2 vs Artillery×2 vs Pet×0.5 vs Villager×4 vs Hunted Animals
Melee10 melee1.5 s—×5 vs Llama
Siege5 siege3 s—×3 vs Resource Enclosure

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

BritishUnited StatesDanesItaliansMalteseMexicansPolesSwedesDutchFrenchGermansOttomansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

Aceh Pepper Exportsbecomes available, Food cost set to 100
Bank of Amsterdambuild limit +5
Bank of Rotterdambuild limit +5
Carlsbad Decreeshit points −50%, Coin cost +50%, Food cost +50%
Chilebuild limit set to 70
Church Peasantshit points +25%, health regeneration set to 0.1
Citizenshipbecomes available, Food cost set to 0, Wood cost set to 0, Coin cost set to 70, Coin cost −50%, Food cost set to 50, Food cost +50%
Citizenshipbecomes available, Food cost set to 0, Wood cost set to 0, Coin cost set to 70
Flood of the Nilebuild limit +4; Villager: gathering Mill rate +10%, gathering Estate rate +10%, gathering Berry Bush rate +10%, gathering Blueberry Bush rate +10%
Florentine Footballhit points +40%, speed +25%
Galata Tower Districtbuild limit +20
German Settlementsbecomes available, Food cost set to 0, Wood cost set to 0, Coin cost set to 70
Golden LibertyUnit: Coin cost −5%; Coin cost −5%
Grand Bazaartrain time −8
Haitibuild limit set to 99
Hambacher FestCoin cost −50%, Food cost set to 50, Food cost +50%
Koprulu Vizierstrain time −6
Louverture Liberationbecomes available, Food cost set to 0, Wood cost set to 0, Coin cost set to 70
Millet Systemtrain time −4
Minas Geraisbecomes available, Food cost set to 0, Wood cost set to 0, Coin cost set to 70
Old Three Hundredbecomes available, Food cost set to 0, Wood cost set to 0, Coin cost set to 70
Plan of Méridatrain time −5%
Tanzimatbuild limit +29
Topkapibuild limit +25
VittoriosaFood cost −50%
Wilderness Warfarehit points +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%; Villager: gathering Tree rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Herded Animals rate +5%, gathering Mine rate +5%, gathering Berry Bush rate +5%, gathering Cherry Orchard rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mill rate +5%, gathering Farm rate +5%, gathering Estate rate +5%, gathering Mountain Monastery rate +5%, gathering Rice Paddy rate +5%, gathering Field rate +5%, gathering Hacienda rate +5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
AdoptionVillager: train time −25%, XP for building +250%
Agrarian ReformsVillager: gathering Folwark rate +30%, gathering Hunted Animals rate −50%, gathering Fishing Hole rate −50%, gathering Mill rate +30%, gathering Farm rate +30%, gathering Cherry Orchard rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Akan Cocoa BeansVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%
Akan Gold EconomyVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%
Alpaca WoolVillager: hit points +50%, resist +0.3
AmalgamationVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
AmazoniaVillager: gathering Tree rate +20%
Amber CraftsmenVillager: gathering Mine rate +15%, gathering Mountain Monastery rate +15%
Artificial FertilizerVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Astute TradingVillager: gathering Tribal Marketplace rate +20%
Aztec MiningVillager: gathering Mine rate +40%, gathering Mountain Monastery rate +40%
BastimentoVillager: train time −20%
BeekeepersVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +15%, gathering Blueberry Bush rate +15%, gathering Field rate +15%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Rice Paddy rate +15%
Blackwood TradeVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%
Blanket FiltersVillager: gathering Mine rate +5%, gathering Mountain Monastery rate +5%
BlunderbussVillager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4
BookkeepingVillager: gathering Estate rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Branicki ArchitectureVillager: gathering Tree rate +5%
British AlliesVillager: hit points +7%

…and 222 more that change every Villager.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).