AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

House

House (proto ID House) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 1,200 hit points. It costs 100 wood and takes 10 s to build. 3 civilizations have it.

Quick answers (3)
How much does House cost in AoE3?
100 wood; 10 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have House?
United States, Dutch and French.
What is the proto ID of House?
House — the name scenario triggers, AI scripts and mods use.
Hit points
1,200
Cost
Wood100
Build time
10 s
Line of sight
12

Supports 10 population.

Population space
+10
Siege resist
0%
Build limit
20
Available from
IDiscovery
XP when killed
40
Game ID
House

In the game's words

How to use it

Houses are necessary to support the expanding population of a growing colony. Most units that you can train take up a specific amount of population spaces or population slots. Each House, or Town Center, that you build raises the number of slots you have available, allowing you to train more and more units. There is a limit on the number of Houses you can build in a single game. Every time you train a unit, the game checks to see if you have enough Houses to support the new soldiers or civilians. If you do not, you will not be able to train the units until you build a House or Town Center.

History

Houses in the New World displayed varying styles, from the Cape-style houses of New England to the claim shanties in the West to the ranch houses in Texas and Mexico. Often the house style reflected the cultural heritage of the people who settled the land. Of course, Native Americans also had a wide variety of housing, including the tipis of the Plains tribes and the wattle-and-daub houses of the Cherokee.

From the game's History encyclopedia (Buildings).

House, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

TEAM House of Tudorbuild time −90%
TEAM Provincial Administrationhit points +50%, population space +10
British ImmigrantsHouse: can train Settler
Chipotle TacticsBuilding: resources back when killed set to 0.2; House: resources back when killed set to 0.4
HyggeColony Building: hit points +20%, health regeneration set to 0.1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).