AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Discovery Age

Coureur des Bois

Coureur des Bois (proto ID Coureur) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 180 hit points, ranged 8 every 3 s at range 12 (×2 vs Artillery, ×2 vs Pet, ×2 vs Hunted Animals), 30% ranged resist. It costs 120 food and takes 28 s to train at the Town Center. 4 civilizations have it.

Quick answers (3)
How much does Coureur des Bois cost in AoE3?
120 food; 28 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Coureur des Bois?
British, United States, Dutch and French.
What is the proto ID of Coureur des Bois?
Coureur — the name scenario triggers, AI scripts and mods use.
Hit points
180
Cost
Food120
Train time
28 s
Speed
4.5

Expensive but powerful villager who gathers fast.

Population
1
Line of sight
18
Ranged resist
30%
Build limit
80
Available from
IDiscovery
XP when killed
12
Game ID
Coureur

In the game's words

How to use it

The Coureur des Bois is the main resource gatherer for the French. Coureurs des Bois are expensive compared to standard Settlers, but have a good attack and decent range. They are, however, not meant for combat, but will defend themselves better than the gatherers of other nations. Coureurs des Bois can be used to collect Treasures. There is a limit to the number of Coureurs des Bois that the French can have at once. They pay for themselves rather quickly, and the longer an individual Coureur des Bois is alive, the more he contributes to the overall wealth of a given colony. Coureurs des Bois can be sent from the Home City, trained in the New World and, if you have an alliance, trained at Cree settlements.

History

Coureur des Bois is French for "runner in the woods," the name given to a group of French fur traders. They came from all walks of French and colonial French life to hunt and trap animals for their pelts in North America. One of the first native-born Canadian explorers was Louis Jolliet, who at a young age determined that he would become a Coureur des Bois. He and a handful of other Coureurs des Bois paddled down the Mississippi river in canoes, determining that it would empty into the Gulf of Mexico, but feared to travel as far as the mouth into the hands of the Spanish. They noted rivers to the west as they went, hoping that one would flow into the seas of China or Japan. He became well-established in the fur trade and had several land holdings that he traveled between. It was on a trip to one of these that he died in 1700.

From the game's History encyclopedia (Gatherers).

Coureur des Bois, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rifle8 ranged3 s12×2 vs Artillery×2 vs Pet×0.25 vs Villager×1 vs Guardian×2 vs Hunted Animals
Siege6 siege3 s—×3 vs Resource Enclosure

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

BritishUnited StatesDutchFrench

Home City cards that ship it

Cards and technologies that change it

Cantinièresgathering Hunted Animals rate +25%, gathering Fishing Hole rate +25%, gathering Berry Bush rate +30%, gathering Herded Animals rate +20%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Cherry Orchard rate +20%
Chouanneriedamage bonus against Infantry −0.34
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%; crate gather rate +50%, gathering Berry Bush rate +25%, gathering Mine rate +20%, gathering Tree rate +20%, gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Herded Animals rate +15%, gathering Estate rate +15%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Cherry Orchard rate +25%, gathering Mango Grove rate +20%
Grande ArméeFood cost +25%
Guillotinedamage bonus against Hero set to 2
Huguenotsbecomes available, build limit set to 30
Napoleonic WarfareXP for building −20%
Northwest Passagedamage bonus against Guardian +3, speed +20%
Revolutionary FranceXP for building set to 8, XP for kills set to 8, Food cost −20, hit points −45, train time −30%, speed +0.25, damage bonus against Heavy Infantry set to 2, damage (Rifle) +12, damage bonus against Pet set to 2, damage bonus against Artillery set to 2, damage (Butt) +4, damage bonus against Defensive Building set to 1.5, damage bonus against Mountain Monastery set to 1, damage bonus against Depot set to 1, damage (Siege) +26, building rate set to 0.8, crate gather rate set to 7.5, gathering Hunted Animals rate set to 0.7, gathering Fishing Hole rate set to 0.7, gathering Berry Bush rate set to 0.6, gathering Herded Animals rate set to 1.5, gathering Mine rate set to 0.66, gathering Tree rate set to 0.5, gathering Estate rate set to 0.4, gathering Mill rate set to 0.5, gathering Farm rate set to 0.4, gathering Cherry Orchard rate set to 0.5, gathering Mango Grove rate set to 0.4
Shariabuild limit +8
Storming of the Bastilledamage (Siege) +20%, siege resist +0.1
Wilderness Warfarehit points +15%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
AdoptionVillager: train time −25%, XP for building +250%
Agrarian ReformsVillager: gathering Folwark rate +30%, gathering Hunted Animals rate −50%, gathering Fishing Hole rate −50%, gathering Mill rate +30%, gathering Farm rate +30%, gathering Cherry Orchard rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Akan Cocoa BeansVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%
Akan Gold EconomyVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%
Alpaca WoolVillager: hit points +50%, resist +0.3
AmalgamationVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
AmazoniaVillager: gathering Tree rate +20%
Amber CraftsmenVillager: gathering Mine rate +15%, gathering Mountain Monastery rate +15%
Apache Cactus UseVillager: speed +15%, hit points +15%
Artificial FertilizerVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Astute TradingVillager: gathering Tribal Marketplace rate +20%
Aztec ChinampaVillager: gathering Mill rate +5%, gathering Farm rate +5%, gathering Folwark rate +5%, gathering Rice Paddy rate +5%, gathering Hacienda rate +5%, gathering Field rate +5%
Aztec MiningVillager: gathering Mine rate +40%, gathering Mountain Monastery rate +40%
BastimentoVillager: train time −20%
BeekeepersVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +15%, gathering Blueberry Bush rate +15%, gathering Field rate +15%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Rice Paddy rate +15%
Blackwood TradeVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%
Blanket FiltersVillager: gathering Mine rate +5%, gathering Mountain Monastery rate +5%
BlunderbussVillager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4
BookkeepingVillager: gathering Estate rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Branicki ArchitectureVillager: gathering Tree rate +5%
British AlliesVillager: hit points +7%
CanadaVillager: damage (Blunderbuss) +17, damage (Rifle) +17, damage (Spear) +17
CanadaVillager: damage (Blunderbuss) +17, damage (Rifle) +17, damage (Spear) +17
Cash CropsVillager: gathering Field rate +30%
Cherry Blossom FestivalVillager: gathering Berry Bush rate +15%, gathering Cherry Orchard rate +15%, gathering Blueberry Bush rate +15%
Chimu MetallurgyVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
ChinampaVillager: gathering Estate rate +10%, gathering Farm rate +10%, gathering Mill rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Church DistilleriesVillager: gathering Folwark rate +10%, gathering Estate rate +15%, gathering Rice Paddy rate +15%, gathering Field rate +15%, gathering Hacienda rate +15%
Cigar RollerVillager: gathering Estate rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%
Cigar RollerVillager: gathering Estate rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%
Circular SawVillager: gathering Tree rate +30%, gathering Mango Grove rate +30%
Civil ServantsVillager: gathering Mine rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Tree rate +5%, gathering Cherry Orchard rate +5%, gathering Berry Bush rate +5%, gathering Herded Animals rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mountain Monastery rate +5%
Code NapoleonVillager: gathering Tree rate +10%, gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Herded Animals rate +10%, gathering Mill rate +10%, gathering Estate rate +10%, gathering Mine rate +10%, gathering Mountain Monastery rate +10%, gathering Berry Bush rate +10%, gathering Farm rate +10%, gathering Cherry Orchard rate +10%, gathering Blueberry Bush rate +10%

…and 235 more that change every Villager.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).