AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Manor House

Manor House (proto ID Manor) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 1,800 hit points. It costs 140 wood and takes 20 s to build. 1 civilization has it.

Quick answers (3)
How much does Manor House cost in AoE3?
140 wood; 20 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Manor House?
British.
What is the proto ID of Manor House?
Manor — the name scenario triggers, AI scripts and mods use.
Hit points
1,800
Cost
Wood140
Build time
20 s
Line of sight
12

More expensive than a normal House. Spawns a Settler when built. Supports 10 population.

Population space
+10
Siege resist
0%
Build limit
20
Available from
IDiscovery
XP when killed
84
Game ID
Manor

In the game's words

How to use it

Manor Houses are necessary to support the expanding population of a growing British colony. Most units that you can train take up a specific amount of population space, or population slots. Each Manor House or Town Center that you build raises the number of slots you have available, allowing you to train more and more units. There is a limit to the number of Manor Houses you can build in a single game. Every time you train a unit, the game checks to see if you have enough Manor Houses to support the new soldiers or civilians. If you don't, you cannot train the units until you build another Manor House or Town Center. Each completed Manor House produces a single Settler.

History

Houses in the New World displayed varying styles, from the Cape-style houses of New England to the claim shanties in the West to the ranch houses in Texas and Mexico. Often the house style reflected the cultural heritage of the people who settled in the land. Of course, Native Americans also had a wide variety of housing, including the tipis of the Plains tribes and the wattle-and-daub houses of the Cherokee.

From the game's History encyclopedia (Buildings).

Manor House, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Florence Nightingaleline of sight +2, can train Surgeon
TEAM House of Tudorbuild time −90%
TEAM Provincial Administrationhit points +33%, population space +10
Terraced Housescan train Settler
Virginia CompanyWood cost −50, XP for building set to 22
HyggeColony Building: hit points +20%, health regeneration set to 0.1
British ImmigrantsHouse: can train Settler
Chipotle TacticsBuilding: resources back when killed set to 0.2; House: resources back when killed set to 0.4
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).