Building · Discovery Age
Manor House
Manor House (proto ID Manor) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 1,800 hit points. It costs 140 wood and takes 20 s to build. 1 civilization has it.
Quick answers (3)
- How much does Manor House cost in AoE3?
- 140 wood; 20 s to build (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Manor House?
- British.
- What is the proto ID of Manor House?
- Manor — the name scenario triggers, AI scripts and mods use.
More expensive than a normal House. Spawns a Settler when built. Supports 10 population.
- Population space
- +10
- Siege resist
- 0%
- Build limit
- 20
- Available from
- IDiscovery
- XP when killed
- 84
- Game ID
Manor
In the game's words
How to use it
Manor Houses are necessary to support the expanding population of a growing British colony. Most units that you can train take up a specific amount of population space, or population slots. Each Manor House or Town Center that you build raises the number of slots you have available, allowing you to train more and more units. There is a limit to the number of Manor Houses you can build in a single game. Every time you train a unit, the game checks to see if you have enough Manor Houses to support the new soldiers or civilians. If you don't, you cannot train the units until you build another Manor House or Town Center. Each completed Manor House produces a single Settler.
History
Houses in the New World displayed varying styles, from the Cape-style houses of New England to the claim shanties in the West to the ranch houses in Texas and Mexico. Often the house style reflected the cultural heritage of the people who settled in the land. Of course, Native Americans also had a wide variety of housing, including the tipis of the Plains tribes and the wattle-and-daub houses of the Cherokee.
From the game's History encyclopedia (Buildings).
Trains and researches
Every unit and technology the game lists at this building; each civilization sees only its own.
Built by
Civilizations
Cards and technologies that change it
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).