AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Revolutionary

Revolutionary (proto ID xpColonialMilitia) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 24 every 3 s at range 12 (×2 vs Cavalry, ×1.6 vs Light Infantry); melee 12 every 1.5 s (×2 vs Cavalry, ×1.6 vs Light Infantry), 30% melee resist. It costs 100 food and takes 30 s to train at the Manor House, Town Center, War Hut and 2 more. 15 civilizations have it.

Quick answers (3)
How much does Revolutionary cost in AoE3?
100 food; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Revolutionary?
British, United States, Danes, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Revolutionary?
xpColonialMilitia — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food100
Train time
30 s
Speed
4.5

Solid general-purpose infantry. Good against cavalry.

Population
1
Line of sight
18
Melee resist
30%
Available from
IIIFortress
XP when killed
10
Game ID
xpColonialMilitia

In the game's words

How to use it

The Revolutionary is a ranged infantry unit comparable to a Musketeer and only available in revolutions. Once you have revolted, all your settlers drop their work and pick up guns to turn into Revolutionaries and take the battle to the enemy base. Instead of villagers, your Town Center now produces Revolutionaries. Like Musketeers they counter cavalry with their bayonets in melee combat. Unlike most gunpowder infantry units, Revolutionaries are also countering cavalry with their ranged attack. Some revolutions have more powerful Revolutionaries, special upgrade shipments, or unique replacements. Revolutionaries only cost food, which makes it easier to replenish the ranks in a revolution when the economy largely relies on Trading Posts and Factories.

History

The European empires in the New World lasted in most cases for a little more than 300 years. By the early nineteenth century most European colonies had thrown off their Old World masters and had become independent nations through revolutionary wars. The first revolution by the Thirteen British colonies resulted in the eventual formation of the United States. The success of this revolution was assured when the United States stated its Monroe Doctrine, forbidding any power from further conquests or colony placement in the Americas, and Great Britain made it clear that its navy would not allow such actions either. Soon other occupied countries in the Americas and Europe were to follow the example of the successful revolution in North America. The French Revolution of 1789 toppled the Bourbon monarchy that had ruled France for 200 years. The Greeks and Serbians put an end to Ottoman rule. Revolutionary armies in the Americas were often led by experienced officers and generals who prior to the revolution served in the military of the colonial powers, and not seldomly were of European heritage. The military skills of revolutionary leaders like Simón Bolívar, José de San Martín, or Bernardo O'Higgins were of paramount importance in liberating Latin America from centuries of Spanish and Portuguese colonial rule. Not all wars of liberation were immediately successful. The revolutions and rebellions in Ireland, Poland, Romania, and Hungary took several attempts before eventually succeeding.

From the game's History encyclopedia (Infantry).

Revolutionary, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged24 ranged3 s12×2 vs Cavalry×1.6 vs Light Infantry
Melee12 melee1.5 s—×2 vs Cavalry×1.6 vs Light Infantry
Siege20 siege3 s——
Grenadearea 219 siege3 s14×0.5 vs Artillery×0.5 vs Light Infantry

Home City cards that ship it

Cards and technologies that change it

BastimentoInfantry: train time −25%; train time −25%
Brazilhit points −50%, damage −50%, Food cost −50%, train time −50%, XP for building set to 5, XP for kills set to 5, speed +0.25
Central Americabecomes available
Continental Armyhit points +15%, damage +15%
Egyptian Army ReformFood cost −50%, Coin cost +50, siege resist +0.1
German Confederationbecomes available, siege resist +0.1, hand resist set to 0, ranged resist +0.2, damage bonus against Cavalry set to 1.5, damage bonus against Light Infantry set to 1
Haitibecomes available, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, Food cost −10, hit points −15%, XP for building set to 8.5, XP for kills set to 8.5, speed +0.5
Kraton Guardsdamage +15%, hit points +15%
Peruvian Guardline of sight +6
Plan of AyutlaFood cost −10%, becomes available
Ranged Infantry Combatdamage +15%, hit points +15%
Romaniabecomes available, hit points +15%, range (Ranged (defend)) −2, range (Ranged (stagger)) −2, range (Ranged) −2, Food cost +10, XP for building set to 11, XP for kills set to 11
Seviteshealth regeneration set to 0.25
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%

…and 28 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).