Native settlement · AoE3: DE 100.19.18309
Somali
The Somali are a native settlement in AoE3: Definitive Edition 100.19.18309: a Trading Post on their site brings Somali Darood Militia, Somali Issa Warrior and Privateer and 10 improvements (Somali Warrior Societies, Champion Somali, Somali Coinage, Somali Jile Daggers, Somali Ajuran Engineers and 5 more). 2 random maps can place them, among them Unknown and Unknown - LOST.
This section as JSON: /raw/natives.json
Quick answers (3)
- What units do the Somali give in AoE3?
- Somali Darood Militia, Somali Issa Warrior and Privateer.
- What can you research at the Somali Trading Post?
- Somali Warrior Societies, Champion Somali, Somali Coinage, Somali Jile Daggers, Somali Ajuran Engineers, Somali Local Forces, Somali Berbera Seaport, Somali Berbera Seaport, Somali Oryx Hide Shields and Somali Lighthouses.
- Which maps have the Somali?
- Unknown and Unknown - LOST.
Units
| Unit | HP | Cost | Fights won | Beaten hardest by |
|---|---|---|---|---|
| 140 | 11% | Steppe Rider | ||
| 120 | 43% | Bandido | ||
| 900 | — | — |
Fights won: share of equal-cost matchups against every regular unit it wins (base stats, Lanchester square law, as on /counters).
Trading Post improvements
Somali warrior attack and hitpoints increased.
Somali Darood Militia: hit points +25%, damage +25%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1
Somali Issa Warrior: hit points +25%, damage +25%
Somali Darood Militia: hit points +25%, damage +25%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1
Somali Issa Warrior: hit points +25%, damage +25%
Somali warrior attack and hitpoints increased.
Somali Darood Militia: hit points +35%, damage +35%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1
Somali Issa Warrior: hit points +35%, damage +35%
Somali Darood Militia: hit points +35%, damage +35%, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1
Somali Issa Warrior: hit points +35%, damage +35%
Trade Routes income improved. Villagers and Fishing Boats gather coin faster.
Trade Food Crate: resources held +30%
Trade Wood Crate: resources held +30%
Trade Coin Crate: resources held +30%
Trade Crate: resources held +30%
Fishing Boat: gathering Whale rate +10%
Foot Archers and Infantry armed with rifles attack faster in melee.
Foot Archer: time between attacks (Melee (defend)) −35%, time between attacks (Melee) −35%, time between attacks (Melee (stagger)) −35%, time between attacks (Melee (cover)) −35%
Rifleman: time between attacks (Melee) −35%, time between attacks (Melee (defend)) −35%, time between attacks (Melee (stagger)) −35%, time between attacks (Melee (cover)) −35%
Melee Skirmisher: time between attacks (Melee) +20%, time between attacks (Melee (defend)) +20%, time between attacks (Melee (stagger)) +20%, time between attacks (Melee (cover)) +20%
Urumi: time between attacks (Siege) −20%, time between attacks (Siege (cover)) −20%, time between attacks (Melee (cover)) −20%, time between attacks (Melee (defend)) −20%, time between attacks (Melee) −20%
Increases the Build Limit of Frontier Fortifications (Outpost, War Hut, Castle, etc). Siege units and Warships inflict more damage against Frontier Fortifications.
Frontier Fortification: build limit +4
War Ship: damage bonus against Frontier Fortification +20%
Siege Trooper: damage bonus against Frontier Fortification +20%
Artillery: damage bonus against Frontier Fortification +20%
Fixed Gun: build limit set to -1
Allows Askaris to be recruited from Somali Trading Posts.
Askari: becomes available
All your future shipments deliver an extra fishing boat. Grants 1 Red Sea Wagon (constructs most buildings).
Ships 1 Red Sea Wagon
You receive a fishing boat for every 2 minutes of game length, up to 30 minutes. Grants 1 Red Sea Wagon (constructs most buildings).
Ships 1 Red Sea Wagon
Ships -1 Fishing Boat
Ships -1 Fishing Canoe
Ships -1 Fishing Boat
Ships -1 Fishing Boat
All infantry get additional armor against ranged attacks and all hand infantry become cheaper.
Infantry: ranged resist +0.05
Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
Swiss Pikeman: Coin cost +5%
Ninja: Coin cost +5%
Landsknecht: Coin cost +5%
Outpost, Dock and Trading Post line-of-sight greatly increased. Enables the Lighthouse ability to be used at Somali Trading Posts, which causes all enemy fortifications, Trading Posts, Docks and naval units to be revealed for a short time.
Outpost: line of sight +10
Blockhouse: line of sight +10
War Hut: line of sight +10
Castle: line of sight +10
Watch Tower: line of sight +10