AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Privateer

Privateer (proto ID Privateer) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 900 hit points, ranged 100 every 2 s at range 20; melee 100 every 2 s, 50% ranged resist. It costs 500 coin and takes 40 s to train at the Dock and Port. 18 civilizations have it.

Quick answers (3)
How much does Privateer cost in AoE3?
500 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Privateer?
British, Danes, Inca, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians, Spanish, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Privateer?
Privateer — the name scenario triggers, AI scripts and mods use.
Hit points
900
Cost
Coin500
Train time
40 s
Speed
5.5

Privateer. Mercenary warship.

Population
0
Line of sight
34
Ranged resist
50%
Build limit
3
Available from
IIColonial
XP when killed
50
Game ID
Privateer

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Nations sometimes recruited privateers to supplement their navy. Privateers were privately owned ships that had government sanction - issued as a letter of marque - to attack enemy's ships, both military and civilian. Without the permission granted by the letter of marque, these attacks were considered acts of piracy. It was difficult to control privateers once they were at sea, and often they would act outside the scope of their agreements. These abuses led to the abandonment of privateers in the middle of the nineteenth century. Captain William Kidd was a famous privateer turned pirate. He was initially commissioned to hunt down Blackbeard, but he eventually went astray and became a pirate himself. Kidd was hanged in London in 1699.

From the game's History encyclopedia (Mercenaries).

Privateer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 1100 siege2 s20×0.5 vs Artillery
Broadsidearea 130 siege0.1 s30×3 vs Ship

Trained at

Civilizations

BritishDanesIncaItaliansMalteseMexicansPolesSwedesDutchFrenchGermansOttomansPortugueseRussiansSpanishAztecsHaudenosauneeLakota

Home City cards that ship it

Cards and technologies that change it

Baja Californiabuild limit set to 5
Baltic Sea Tradeauto gather oldenburg rate set to 0.25
Barbary Statescan train Falconet, can train Culverin, can train Humbaraci, can train Deli, can train Azap, becomes available, can train Barbary Warrior, can train Corsair Marksman, build limit set to 5
Cossack Navybecomes available, can train Cossack Daredevil, can train Haidamaka Rifleman, can train Serdyuk
Haitibecomes available, can train Pirate, build limit set to 5
Letter of Marquedamage bonus against Guardian set to 3
Mayabuild limit set to 5
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%

…and 6 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).