Cavalry · Colonial Age
Steppe Rider
Steppe Rider (proto ID ypSteppeRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, melee 15 every 1.5 s (×2 vs Infantry), 30% ranged resist. It costs 85 coin and takes 35 s to train at the Stable. For the same resources it loses hardest to the Levied Gunner (edge ×2.4) and beats the Gatling Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Steppe Rider in AoE3?
- For the same resources, Levied Gunner (×2.4), Puma Spearman (×1.9), Qiang Pikeman (×1.9) and Levied Spearman (×1.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Steppe Rider good against?
- For the same resources it beats Gatling Gun (×9.5), Organ Gun (×7.3), Siege Elephant (×6.1) and Culverin (×5.6) hardest.
- How much does Steppe Rider cost in AoE3?
- 85 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Steppe Rider?
- Chinese.
- What is the proto ID of Steppe Rider?
- ypSteppeRider — the name scenario triggers, AI scripts and mods use.
Fast cavalry good at raiding villagers or buildings.
- Population
- 1
- Line of sight
- 18
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 9
- Game ID
ypSteppeRider
In the game's words
How to use it
The Steppe Rider is a Chinese heavy cavalry unit that is cheap, fast, and good at siege. It has far fewer hitpoints than other cavalry units. Attacking in force the Steppe Rider is powerful against villagers and buildings. The Steppe Rider is part of the Standard Banner Army and can be trained at the Chinese War Academy.
History
The Mongol army of the twelfth and thirteenth centuries was one of the most effective fighting forces of all time, centering its battlefield strategy on the tenets of flexibility, mobility, and siege. Clad in light armor, horse archers rode and fought independently of cumbersome supply lines, collecting valuable reconnaissance information as they disrupted enemy positions and sowed seeds of panic. Their tactic of swift advances and false retreats often left the steppe riders out of harm’s way but within arrow range for their attack. As the warriors attacked, mounted couriers relayed messages across various fronts and within the combined army, which consisted of a variety of different units working together. When the Mongols prepared for a final siege, they brought engineers to the front. Siege engines and rockets were deployed to scatter enemy formations, and to isolate pockets of troops to keep supplies or reinforcements from reaching them.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 15 melee | 1.5 s | — | ×0.5 vs Heavy Infantry×2 vs Infantry |
| Siege | 25 siege | 3 s | — | — |
| Tramplearea 3 | 8 melee | 2 s | — | ×0.5 vs Heavy Infantry×2 vs Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Steppe Rider beats
Gatling Gunedge ×9.5
Organ Gunedge ×7.3
Siege Elephantedge ×6.1
Culverinedge ×5.6
Huaracaedge ×5.6
Leather Cannonedge ×5.4
Bersagliereedge ×4.9
Veteran Cassadoredge ×4.5
Beats Steppe Rider
Levied Gunneredge ×2.4
Puma Spearmanedge ×1.9
Qiang Pikemanedge ×1.9
Levied Spearmanedge ×1.9
Soldadoedge ×1.8
Veteran Halberdieredge ×1.8
Tomahawkedge ×1.7
Sentineledge ×1.7
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 39 more that change every Hand Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).