AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Steppe Rider

Steppe Rider (proto ID ypSteppeRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, melee 15 every 1.5 s (×2 vs Infantry), 30% ranged resist. It costs 85 coin and takes 35 s to train at the Stable. For the same resources it loses hardest to the Levied Gunner (edge ×2.4) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Steppe Rider in AoE3?
For the same resources, Levied Gunner (×2.4), Puma Spearman (×1.9), Qiang Pikeman (×1.9) and Levied Spearman (×1.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Steppe Rider good against?
For the same resources it beats Gatling Gun (×9.5), Organ Gun (×7.3), Siege Elephant (×6.1) and Culverin (×5.6) hardest.
How much does Steppe Rider cost in AoE3?
85 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Steppe Rider?
Chinese.
What is the proto ID of Steppe Rider?
ypSteppeRider — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Coin85
Train time
35 s
Speed
7.25

Fast cavalry good at raiding villagers or buildings.

Population
1
Line of sight
18
Ranged resist
30%
Available from
IIColonial
XP when killed
9
Game ID
ypSteppeRider

In the game's words

How to use it

The Steppe Rider is a Chinese heavy cavalry unit that is cheap, fast, and good at siege. It has far fewer hitpoints than other cavalry units. Attacking in force the Steppe Rider is powerful against villagers and buildings. The Steppe Rider is part of the Standard Banner Army and can be trained at the Chinese War Academy.

History

The Mongol army of the twelfth and thirteenth centuries was one of the most effective fighting forces of all time, centering its battlefield strategy on the tenets of flexibility, mobility, and siege. Clad in light armor, horse archers rode and fought independently of cumbersome supply lines, collecting valuable reconnaissance information as they disrupted enemy positions and sowed seeds of panic. Their tactic of swift advances and false retreats often left the steppe riders out of harm’s way but within arrow range for their attack. As the warriors attacked, mounted couriers relayed messages across various fronts and within the combined army, which consisted of a variety of different units working together. When the Mongols prepared for a final siege, they brought engineers to the front. Siege engines and rockets were deployed to scatter enemy formations, and to isolate pockets of troops to keep supplies or reinforcements from reaching them.

From the game's History encyclopedia (Cavalry).

Steppe Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee15 melee1.5 s—×0.5 vs Heavy Infantry×2 vs Infantry
Siege25 siege3 s——
Tramplearea 38 melee2 s—×0.5 vs Heavy Infantry×2 vs Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Steppe Rider beats

Beats Steppe Rider

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

Disciplined Steppe Riderdamage +20%, hit points +20%
End RelationsFood cost +15%
Exalted Steppe Riderhit points +40%, damage +40%
German AlliesFood cost −15%
Honored Steppe Riderdamage +30%, hit points +30%
Mongolian Scourgedamage (Siege) +50%, damage bonus against Villager +1, damage bonus against Villager −1
Old Dynasty Reformsdamage +50%, hit points +50%, Food cost +25%, Wood cost +25%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Somali Ajuran EngineersSiege Trooper: damage bonus against Frontier Fortification +20%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%

…and 39 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).