Infantry · Colonial Age
Bandido
Bandido (proto ID deSaloonBandido) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, ranged 20 every 2 s at range 18 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 12 every 2 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 110 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Steppe Rider (edge ×3.2) and beats the Siege Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Bandido in AoE3?
- For the same resources, Steppe Rider (×3.2), Veteran Lancer (×2.9), Sowar (×2.4) and Naginata Rider (×2.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Bandido good against?
- For the same resources it beats Siege Elephant (×3.7), Bolas Warrior (×2.9), Hand Mortar (×2.7) and Hakkapelit (×2.4) hardest.
- How much does Bandido cost in AoE3?
- 110 coin; 40 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Bandido?
- Mexicans and Spanish.
- What is the proto ID of Bandido?
- deSaloonBandido — the name scenario triggers, AI scripts and mods use.
A dangerous outlaw with a gun, strong against Heavy Infantry.
- Population
- 4
- Line of sight
- 22
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 22
- Game ID
deSaloonBandido
In the game's words
How to use it
The Bandido is an outlaw unit that can be trained at the Saloon and is available to the Mexicans starting in the Commerce Age. Like Renegados, Bandidos are ranged infantry that are costly but effective against a variety of unit types. Bandidos have a special ability, Dynamite Demolition, which they will automatically use to throw a stick of dynamite at their enemies.
History
The Wild West of the United States has captured imaginations for generations, but a similar phenomenon occurred in modern-day Mexico at the time. As the growing nation expanded its territory and settled more remote land during the 19th century, entrepreneurs, pastoralists, and criminals also made their way into the worlds of business prospecting, cattle ranching, and the nefarious activities that regions with a minimal presence of law enforcement agents permitted. Burgeoning towns sprung up by water supplies, trade routes, arable land, and gold deposits. In this lawless world, gangs and vigilantes ruled the roost. Their memory and exploits live on in local folklore as well as in the modern genre of “Western” films, capitalizing on the allure of an open, irregular climate far from the normalcy of more “civilized” urban life.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 20 ranged | 2 s | 18 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 12 melee | 2 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 24 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Bandido beats
Siege Elephantedge ×3.7
Bolas Warrioredge ×2.9
Hand Mortaredge ×2.7
Hakkapelitedge ×2.4
Chu Ko Nuedge ×2.2
Rifle Rideredge ×2.2
Howdahedge ×2.1
Yabusame Archeredge ×2
Beats Bandido
Steppe Rideredge ×3.2
Veteran Lanceredge ×2.9
Sowaredge ×2.4
Naginata Rideredge ×2.3
Uhlanedge ×2.2
Raideredge ×2.1
Cossackedge ×2.1
Chinacoedge ×2
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 52 more that change every Outlaw.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).