AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Armored Pistoleer

Armored Pistoleer (proto ID deMercPistoleer) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 560 hit points, ranged 45 every 3 s at range 12; melee 25 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 60% melee resist. It costs 250 coin and takes 60 s to train at the Saloon, Lombard, Palace and 2 more. 5 civilizations have it.

Quick answers (3)
How much does Armored Pistoleer cost in AoE3?
250 coin; 60 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Armored Pistoleer?
Italians, Maltese, French, Portuguese and Spanish.
What is the proto ID of Armored Pistoleer?
deMercPistoleer — the name scenario triggers, AI scripts and mods use.
Hit points
560
Cost
Coin250
Train time
60 s
Speed
4

Heavy ranged infantry mercenary from Savoy who uses his thick darkened armor to deflect some of the damage inflicted to nearby allies. Pistol attack deals area damage.

Population
4
Line of sight
16
Melee resist
60%
Available from
IIIFortress
XP when killed
25
Game ID
deMercPistoleer

In the game's words

How to use it

The Armored Pistoleer is a heavy ranged infantry mercenary. Armored Pistoleers are formidable units with high hit points, armor, and attack values. When attacking from range, its pistol deals splash damage to enemy units near the one that is hit. Armored Pistoleers also will tank some of the damage that would otherwise be dealt to nearby allied units.

History

During the early-modern period, one military innovation made by Franco-Italian states in particular was the use of dismounted elite infantry in instances where fighting on foot was preferable to being astride a horse. One such group, the Savoyard cuirassiers, flourished during the 17th century, fighting in full plate armor while wielding pistols and swords. The sight of these troops, particularly their peculiar burgonet helms – which resembled an otherworldly face – struck fear into even the most hardened adversaries.

From the game's History encyclopedia (Mercenaries).

Armored Pistoleer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 145 ranged3 s12—
Melee25 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege46 siege3 s——

Trained at

Civilizations

ItaliansMalteseFrenchPortugueseSpanish

Home City cards that ship it

Cards and technologies that change it

ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%

…and 50 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).