AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Fortress Age

Boyar

Boyar (proto ID deNatMercBoyar) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 340 hit points, melee 20 every 1 s (×1.25 vs Artillery), 20% ranged resist. It costs 130 food, 90 coin and takes 40 s to train. 5 civilizations have it.

Quick answers (3)
How much does Boyar cost in AoE3?
130 food, 90 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Boyar?
Italians, Maltese, Poles, Ottomans and Russians.
What is the proto ID of Boyar?
deNatMercBoyar — the name scenario triggers, AI scripts and mods use.
Hit points
340
Cost
Food130Coin90
Train time
40 s
Speed
6.75

Heavy Hand Cavalry from Wallachia with good siege attack.

Population
0
Line of sight
12
Ranged resist
20%
Build limit
9
Available from
IIIFortress
XP when killed
22
Game ID
deNatMercBoyar

In the game's words

How to use it

The Boyar is a heavy hand cavalry unit armed with a sabre. It is available in the Commerce Age at the Trading Post to anyone who has allied with the Houses of Phanar by building a Trading Post on one of their palaces. Boyars have high hit points and a decent attack like Hussars. Their faster attack speed against units and buildings makes Boyars formidable at raiding.

History

Boyar has been a high noble rank in Eastern and South Eastern Europe since the early middle ages. For most of the medieval period this hereditary class of wealthy landowners wielded great political power and enjoyed various privileges. Throughout the ages the status, power, and obligations associated with the boyar title saw different regional interpretations and stratifications. Mandatory military service or the emergence of a class for landless boyars were common developments. In the Danubian principalities of Moldavia and Wallachia several boyar classes existed that were tied to the ownership of land, serfs, and high offices in administration or military. As most of the Balkans had been under Ottoman rule for hundreds of years Boyars tended to serve the Ottoman Porte. Subsequently affairs of boyar families became closely entangled with those of the Ottoman royal court where they occupied high offices. This trend increased in the 18th century during the Phanariot era which saw a strong growth in boyar numbers. When independence movements were on the rise in Greece, Bulgaria, Moldavia and Romania many boyar families fell out of favor at the Ottoman Porte and eventually encouraged them to pursue influential positions within the new nations of the Balkans.

From the game's History encyclopedia (Native Warriors).

Boyar, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee20 melee1 s—×1.25 vs Artillery
Siege16.5 siege1.5 s——
Tramplearea 313.33 melee2 s—×1.25 vs Artillery

Civilizations

ItaliansMaltesePolesOttomansRussians

Home City cards that ship it

Cards and technologies that change it

Danubian Principalitiesbecomes available, population +2, build limit set to -1
Royal Guard Phanarioteshit points +40%, damage +40%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%

…and 55 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).