AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Carib Blowgunner

Carib Blowgunner (proto ID NatBlowgunWarrior) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 160 hit points, melee 9 every 1.5 s (×1.5 vs Infantry), 10% ranged resist. It costs 65 food, 35 wood and takes 30 s to train at the Native Embassy and Trading Post. 3 civilizations have it.

Quick answers (3)
How much does Carib Blowgunner cost in AoE3?
65 food, 35 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Carib Blowgunner?
Inca, Portuguese and Spanish.
What is the proto ID of Carib Blowgunner?
NatBlowgunWarrior — the name scenario triggers, AI scripts and mods use.
Hit points
160
Cost
Food65Wood35
Train time
30 s
Speed
5

Short-ranged missile unit that fires poison darts. Good against infantry.

Population
0
Line of sight
12
Ranged resist
10%
Build limit
15
Available from
IIColonial
XP when killed
10
Game ID
NatBlowgunWarrior

In the game's words

How to use it

The Carib Blowgunner is a Carib infantry unit with good hitpoints and a decent ranged attack. The Carib Blowgunner does his damage at range, and it is good to maintain this range whenever possible. Like all Native American warriors, the Carib Blowgunner does not take any population space, making them an excellent unit to train if you have reached the upper limits of your population. Fast and ranged, they are an excellent unit to train, even if you haven't reached your population limit.

History

The Carib of the Lesser Antilles were warlike, skillfully navigating the waters of the Caribbean in canoes to raid other settlements - native and later, European - for women and food. Men and women spoke different languages, the men Carib and the women Arawak. It is thought that the Carib came from the northern coast of South America and drove off or killed the Arawak-speaking men, taking their women as wife-slaves. Carib warriors fought primarily with bows and blowguns. Their dress was minimal, primarily elaborate loincloths and necklaces for both men and women.

From the game's History encyclopedia (Native Warriors).

Carib Blowgunner, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee9 melee1.5 s—×0.75 vs Coyote Man×0.75 vs Heavy Cavalry×1.5 vs Infantry
Siege10 siege3 s——

Trained at

Civilizations

IncaPortugueseSpanish

Cards and technologies that change it

Carib Ceremonial Feasthit points +50%
Carib Kasiri BeerArcher: damage +10%
Carib Warrior Societieshit points +25%, damage +25%
Champion Caribshit points +35%, damage +35%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
Black ArrowNative Warrior: train time −85%
Chimayó GenizariosNative Warrior: train time −10%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%
Indian FriendshipNative Warrior: train time −10%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%

…and 51 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).