AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Daimyo Kiyomasa

Daimyo Kiyomasa (proto ID ypDaimyoKiyomasa) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 650 hit points, melee 30 every 1.5 s, 30% ranged resist. It costs 350 coin and takes 100 s to train at the The Shogunate. 1 civilization has it.

Quick answers (3)
How much does Daimyo Kiyomasa cost in AoE3?
350 coin; 100 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Daimyo Kiyomasa?
Japanese.
What is the proto ID of Daimyo Kiyomasa?
ypDaimyoKiyomasa — the name scenario triggers, AI scripts and mods use.
Hit points
650
Cost
Coin350
Train time
100 s
Speed
6.5

Powerful Japanese lord who can train troops, receive Shipments and boost the attack of nearby allies. Daimyo can only be shipped from the Home City, after which they can be retrained at the Shogunate wonder.

Population
4
Line of sight
12
Ranged resist
30%
Build limit
1
Available from
IIColonial
XP when killed
35
Game ID
ypDaimyoKiyomasa

Attacks

AttackDamageEveryRangeMultipliers
Melee30 melee1.5 s——
Siege40 siege3 s——
Tramplearea 320 melee2 s——

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Japanese

Home City cards that ship it

Cards and technologies that change it

BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
BakufuDaimyo and Shogun: speed +5%, line of sight +10
Warring StatesDaimyo and Shogun: hit points +15%, damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3

…and 42 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).