AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Ashigaru Musketeer

Ashigaru Musketeer (proto ID ypAshigaru) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 170 hit points, ranged 24 every 3 s at range 12; melee 10 every 1.5 s (×3.5 vs Cavalry, ×2.63 vs Light Infantry), 20% melee resist. It costs 80 food, 40 coin and takes 33 s to train at the Fort, American Citadel, Atakebune and 4 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2) and beats the Flail Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Ashigaru Musketeer in AoE3?
For the same resources, Jaguar Prowl Knight (×2), Bandido (×1.7), Renegado (×1.7) and Aenna (×1.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Ashigaru Musketeer good against?
For the same resources it beats Flail Elephant (×3.1), Mahout Lancer (×2.9), Hand Mortar (×2.7) and Tashunke Prowler (×2.6) hardest.
How much does Ashigaru Musketeer cost in AoE3?
80 food, 40 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Ashigaru Musketeer?
Japanese.
What is the proto ID of Ashigaru Musketeer?
ypAshigaru — the name scenario triggers, AI scripts and mods use.
Hit points
170
Cost
Food80Coin40
Train time
33 s
Speed
4.5

Japanese heavy foot soldier armed with a musket. Good against cavalry in a melee.

Population
1
Line of sight
16
Melee resist
20%
Available from
IIColonial
XP when killed
12
Game ID
ypAshigaru

In the game's words

How to use it

The Ashigaru is a Japanese musketeer that is more expensive than a normal musketeer but causes slightly more damage and has more hitpoints. The Ashigaru can be trained at the Barracks.

History

During the Heian Period (794-1185 CE), Japan’s system of a centralized military began to rapidly disintegrate with the rise of the warrior aristocracy. This left the creation and training of armies once again in the hands of powerful local lords. The ashigaru, which means “light-foot” or lightly armored, filled a growing need for enlisted warriors. They were the lowest class of warriors, commoners who were paid a stipend to enlarge a lord’s local army. Because they essentially fought as contractors, the ashigaru often had to provide their own provisions and were not always as reliable as their commanders would have liked. However, the status of the ashigaru evolved dramatically in the fifteenth century, following the introduction of European firearms to Japanese warfare. The arquebus required very little training to operate properly, unlike the use of a bow, which was considered an art form. By equipping his many ashigaru with guns, a local daimyo could complement his samurai warriors with a constant and brutal ranged attack. Thus, the ashigaru quickly became indispensable. The most famous ashigaru to rise to prominence was Toyotomi Hideyoshi, the warrior turned powerful daimyo that spent the final years of the sixteenth century seeking to unite the disparate feudal warlords of Japan.

From the game's History encyclopedia (Infantry).

Ashigaru Musketeer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged24 ranged3 s12—
Melee10 melee1.5 s—×3.5 vs Cavalry×2.63 vs Light Infantry
Siege21 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Ashigaru Musketeer beats

Beats Ashigaru Musketeer

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Close Combathit points +15%, damage bonus against Cavalry +1, damage bonus against Light Infantry +0.75
Disciplined Ashigarudamage +20%, hit points +20%
Exalted Ashigaruhit points +50%, damage +50%
Honored Ashigarudamage +30%, hit points +30%
Imperial Meiji Armydamage +50%, hit points +50%
Meiji RestorationCoin cost −5
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%

…and 29 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).