Infantry · Colonial Age
Samurai
Samurai (proto ID ypKensei) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 230 hit points, melee 28 every 1.5 s (×1.75 vs Cavalry, ×1.4 vs Light Infantry), 30% melee resist. It costs 95 food, 95 coin and takes 45 s to train at the Fort, American Citadel, Atakebune and 4 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.8) and beats the Hand Mortar hardest. 1 civilization has it.
Quick answers (5)
- What counters Samurai in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.8), Desperado (×1.4), Pistolero (×1.4) and Veteran Halberdier (×1.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Samurai good against?
- For the same resources it beats Hand Mortar (×4.3), Culverin (×4), Organ Gun (×3.9) and Gatling Gun (×3.6) hardest.
- How much does Samurai cost in AoE3?
- 95 food, 95 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Samurai?
- Japanese.
- What is the proto ID of Samurai?
- ypKensei — the name scenario triggers, AI scripts and mods use.
Powerful Japanese Samurai swordsman that inflicts area damage in hand combat. Good against cavalry and buildings.
- Population
- 2
- Line of sight
- 16
- Melee resist
- 30%
- Available from
- IIColonial
- XP when killed
- 19
- Game ID
ypKensei
In the game's words
How to use it
The Samurai is a Japanese swordsman that makes up the core of the Japanese army. A tough infantry unit, the Samurai is fast, has many hitpoints, and causes heavy splash damage to all units in an area. It is also powerful against buildings, as if it were a siege unit. The Samurai can be trained at the Barracks.
History
The samurai were members of the Japanese warrior aristocracy who embodied the bushido code; they rose to power during the rival clan wars of the twelfth century. This bushido belief system - “the way of the warrior” - emphasized an unwavering loyalty to a master, the act of self-sacrifice, and an indifference to pain. From the twelfth century to the establishment of the Tokugawa shogunate in 1603, the samurai were the dominant social class in Japan, and many acted as knights in the service of the warring feudal lords. After Tokugawa Ieyasu was declared shogun and began to consolidate power, the samurai were encouraged to leave their posts as village defenders and take more bureaucratic government posts in castle towns, earning government stipends to abandon their warrior ways. This was done to reduce the threat of masterless samurai, or ronin, who had become a threat to Tokugawa’s dictatorship. However, the drastic culture shift did not sit well with many samurai, and former warriors eventually led the overthrow of the shogunate in 1867.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Meleearea 1 | 28 melee | 1.5 s | — | ×1.75 vs Cavalry×1.4 vs Light Infantry |
| Siege | 60 siege | 3 s | — | — |
| Melee (cover)area 1 | 14 melee | 1.5 s | — | ×1.75 vs Cavalry×1.4 vs Light Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Samurai beats
Hand Mortaredge ×4.3
Culverinedge ×4
Organ Gunedge ×3.9
Gatling Gunedge ×3.6
Siege Elephantedge ×3.3
Flail Elephantedge ×2.9
Yabusame Archeredge ×2.8
Mahout Lanceredge ×2.7
Beats Samurai
Jaguar Prowl Knightedge ×1.8
Desperadoedge ×1.4
Pistoleroedge ×1.4
Veteran Halberdieredge ×1.4
Bandidoedge ×1.2
Renegadoedge ×1.2
Levied Gunneredge ×1.2
Aennaedge ×1.2
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).