Infantry · Colonial Age
Yumi Archer
Yumi Archer (proto ID ypYumi) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 100 hit points, ranged 19 every 3 s at range 18 (×1.5 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.5 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 55 food, 50 wood and takes 28 s to train at the Fort, American Citadel, Atakebune and 4 more. For the same resources it loses hardest to the Veteran Lancer (edge ×3.3) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Yumi Archer in AoE3?
- For the same resources, Veteran Lancer (×3.3), Sowar (×2.7), Naginata Rider (×2.6) and Uhlan (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Yumi Archer good against?
- For the same resources it beats Siege Elephant (×2.9), Hand Mortar (×2.1), Bolas Warrior (×2) and Hakkapelit (×1.9) hardest.
- How much does Yumi Archer cost in AoE3?
- 55 food, 50 wood; 28 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Yumi Archer?
- Japanese.
- What is the proto ID of Yumi Archer?
- ypYumi — the name scenario triggers, AI scripts and mods use.
Ranged infantry armed with the Japanese longbow. Good against infantry.
- Population
- 1
- Line of sight
- 22
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 11
- Game ID
ypYumi
In the game's words
How to use it
The Yumi is a Japanese archer unit. It is an overall improvement on other archer units, as its range, damage, and hitpoints are all higher. It is especially effective at long range, but weak against cavalry. The Yumi can be trained at the Barracks.
History
The word “yumi” means either a long or short bow used in kyudo, the ancient Japanese art of archery. The traditional yumi stands at over 6 feet fall, often dwarfing the archer, and is made from laminated bamboo, wood, and animal hide, in a process that is still the same today as it was two thousand years ago. The yumi’s unique asymmetric design, where the upper and lower curves differ, is a style that dates to around 250 BCE. It is believed the asymmetric shape was designed for use on horseback, so the bow could be switched from one side of the horse to the other with relative ease.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 19 ranged | 3 s | 18 | ×0.6 vs Cavalry×1.5 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.5 s | — | ×0.75 vs Cavalry×1.5 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 9 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Yumi Archer beats
Siege Elephantedge ×2.9
Hand Mortaredge ×2.1
Bolas Warrioredge ×2
Hakkapelitedge ×1.9
Rifle Rideredge ×1.7
Howdahedge ×1.6
Yabusame Archeredge ×1.6
Zamburakedge ×1.5
Beats Yumi Archer
Veteran Lanceredge ×3.3
Sowaredge ×2.7
Naginata Rideredge ×2.6
Uhlanedge ×2.5
Raideredge ×2.4
Chinacoedge ×2.4
Cossackedge ×2.3
Kanya Horsemanedge ×2.3
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Archer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).