AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Yumi Archer

Yumi Archer (proto ID ypYumi) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 100 hit points, ranged 19 every 3 s at range 18 (×1.5 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.5 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 55 food, 50 wood and takes 28 s to train at the Fort, American Citadel, Atakebune and 4 more. For the same resources it loses hardest to the Veteran Lancer (edge ×3.3) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Yumi Archer in AoE3?
For the same resources, Veteran Lancer (×3.3), Sowar (×2.7), Naginata Rider (×2.6) and Uhlan (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Yumi Archer good against?
For the same resources it beats Siege Elephant (×2.9), Hand Mortar (×2.1), Bolas Warrior (×2) and Hakkapelit (×1.9) hardest.
How much does Yumi Archer cost in AoE3?
55 food, 50 wood; 28 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Yumi Archer?
Japanese.
What is the proto ID of Yumi Archer?
ypYumi — the name scenario triggers, AI scripts and mods use.
Hit points
100
Cost
Food55Wood50
Train time
28 s
Speed
4

Ranged infantry armed with the Japanese longbow. Good against infantry.

Population
1
Line of sight
22
Ranged resist
30%
Available from
IIColonial
XP when killed
11
Game ID
ypYumi

In the game's words

How to use it

The Yumi is a Japanese archer unit. It is an overall improvement on other archer units, as its range, damage, and hitpoints are all higher. It is especially effective at long range, but weak against cavalry. The Yumi can be trained at the Barracks.

History

The word “yumi” means either a long or short bow used in kyudo, the ancient Japanese art of archery. The traditional yumi stands at over 6 feet fall, often dwarfing the archer, and is made from laminated bamboo, wood, and animal hide, in a process that is still the same today as it was two thousand years ago. The yumi’s unique asymmetric design, where the upper and lower curves differ, is a style that dates to around 250 BCE. It is believed the asymmetric shape was designed for use on horseback, so the bow could be switched from one side of the horse to the other with relative ease.

From the game's History encyclopedia (Infantry).

Yumi Archer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged19 ranged3 s18×0.6 vs Cavalry×1.5 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee7 melee1.5 s—×0.75 vs Cavalry×1.5 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege9 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Yumi Archer beats

Beats Yumi Archer

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Disciplined Yumi Archerdamage +20%, hit points +20%
Exalted Yumi Archerhit points +50%, damage +50%
Honored Yumi Archerdamage +30%, hit points +30%
TEAM Hidalgostrain time −40%
TEAM House of Bonapartetrain time −20%
Way of the Bowline of sight +2, range (Ranged) +2, range (Ranged (stagger)) +2, range (Ranged (defend)) +2, hit points +15%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%

…and 25 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).