Cavalry · Colonial Age
Naginata Rider
Naginata Rider (proto ID ypNaginataRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 300 hit points, melee 28 every 1.5 s (×1.5 vs Infantry), 30% ranged resist. It costs 100 food, 100 coin and takes 40 s to train at the Fort, Atakebune, Daimyo Kiyomasa and 3 more. For the same resources it loses hardest to the Puma Spearman (edge ×2.3) and beats the Gatling Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Naginata Rider in AoE3?
- For the same resources, Puma Spearman (×2.3), Qiang Pikeman (×2.3), Levied Spearman (×2.3) and Soldado (×2.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Naginata Rider good against?
- For the same resources it beats Gatling Gun (×7.8), Culverin (×6.1), Organ Gun (×6) and Siege Elephant (×5) hardest.
- How much does Naginata Rider cost in AoE3?
- 100 food, 100 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Naginata Rider?
- Japanese.
- What is the proto ID of Naginata Rider?
- ypNaginataRider — the name scenario triggers, AI scripts and mods use.
Heavy cavalry armed with a naginata for killing archers, skirmishers, and artillery.
- Population
- 2
- Line of sight
- 15
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 20
- Game ID
ypNaginataRider
In the game's words
How to use it
The Naginata Rider is a mounted warrior wielding the deadly naginata. A non-traditional cavalry unit, it does great damage to archers and skirmishers, but is very weak against anti-cavalry. The Naginata Rider can be trained at the Stable.
History
The naginata is an ancient Japanese weapon that was used widely during Japan’s feudal period. It is often compared to the European halberd, or pike, and is little more than a 1-2 foot curved sword blade fastened to the end of a long oak handle. The dimensions of the weapon are often dependent on personal preference and battlefield conditions. Despite its simplicity, the naginata is difficult to brandish and even more difficult to master. Naginata-jutsu is the art of wielding the naginata, a practice that is still studied today. When it first appeared, the naginata was usually used by attendants to samurai and by sohei warrior monks. It was effective at disabling enemy cavalry units from a short distance. However, with the dawn of gunpowder weapons, the naginata rapidly lost its importance and was often left behind when men ventured off to battle. This is how the naginata became a symbolic object for Japanese women, since it was the primary weapon with which they had to defend their homes and families. It was also the weapon of choice for female samurai, including the legendary Hangaku, a beautiful and deadly warrior who was said to wield a naginata in combat. Today, naginata-jutsu is widely considered a feminine art, the weapon seen as a symbol of a woman’s devotion to her family. More Japanese women than men practice it.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 28 melee | 1.5 s | — | ×0.67 vs Heavy Infantry×1.5 vs Infantry |
| Siege | 22 siege | 3 s | — | — |
| Tramplearea 3 | 20 melee | 2 s | — | ×0.67 vs Heavy Infantry×1.5 vs Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Naginata Rider beats
Gatling Gunedge ×7.8
Culverinedge ×6.1
Organ Gunedge ×6
Siege Elephantedge ×5
Hand Mortaredge ×4.7
Leather Cannonedge ×4.4
Huaracaedge ×4
Light Cannonedge ×3.6
Beats Naginata Rider
Puma Spearmanedge ×2.3
Qiang Pikemanedge ×2.3
Levied Spearmanedge ×2.3
Soldadoedge ×2.2
Veteran Halberdieredge ×2.2
Levied Gunneredge ×2.1
Tomahawkedge ×2
Sentineledge ×2
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 39 more that change every Hand Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).