AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Naginata Rider

Naginata Rider (proto ID ypNaginataRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 300 hit points, melee 28 every 1.5 s (×1.5 vs Infantry), 30% ranged resist. It costs 100 food, 100 coin and takes 40 s to train at the Fort, Atakebune, Daimyo Kiyomasa and 3 more. For the same resources it loses hardest to the Puma Spearman (edge ×2.3) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Naginata Rider in AoE3?
For the same resources, Puma Spearman (×2.3), Qiang Pikeman (×2.3), Levied Spearman (×2.3) and Soldado (×2.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Naginata Rider good against?
For the same resources it beats Gatling Gun (×7.8), Culverin (×6.1), Organ Gun (×6) and Siege Elephant (×5) hardest.
How much does Naginata Rider cost in AoE3?
100 food, 100 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Naginata Rider?
Japanese.
What is the proto ID of Naginata Rider?
ypNaginataRider — the name scenario triggers, AI scripts and mods use.
Hit points
300
Cost
Food100Coin100
Train time
40 s
Speed
6.75

Heavy cavalry armed with a naginata for killing archers, skirmishers, and artillery.

Population
2
Line of sight
15
Ranged resist
30%
Available from
IIColonial
XP when killed
20
Game ID
ypNaginataRider

In the game's words

How to use it

The Naginata Rider is a mounted warrior wielding the deadly naginata. A non-traditional cavalry unit, it does great damage to archers and skirmishers, but is very weak against anti-cavalry. The Naginata Rider can be trained at the Stable.

History

The naginata is an ancient Japanese weapon that was used widely during Japan’s feudal period. It is often compared to the European halberd, or pike, and is little more than a 1-2 foot curved sword blade fastened to the end of a long oak handle. The dimensions of the weapon are often dependent on personal preference and battlefield conditions. Despite its simplicity, the naginata is difficult to brandish and even more difficult to master. Naginata-jutsu is the art of wielding the naginata, a practice that is still studied today. When it first appeared, the naginata was usually used by attendants to samurai and by sohei warrior monks. It was effective at disabling enemy cavalry units from a short distance. However, with the dawn of gunpowder weapons, the naginata rapidly lost its importance and was often left behind when men ventured off to battle. This is how the naginata became a symbolic object for Japanese women, since it was the primary weapon with which they had to defend their homes and families. It was also the weapon of choice for female samurai, including the legendary Hangaku, a beautiful and deadly warrior who was said to wield a naginata in combat. Today, naginata-jutsu is widely considered a feminine art, the weapon seen as a symbol of a woman’s devotion to her family. More Japanese women than men practice it.

From the game's History encyclopedia (Cavalry).

Naginata Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee28 melee1.5 s—×0.67 vs Heavy Infantry×1.5 vs Infantry
Siege22 siege3 s——
Tramplearea 320 melee2 s—×0.67 vs Heavy Infantry×1.5 vs Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Naginata Rider beats

Beats Naginata Rider

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Bloody Harvestdamage bonus against Infantry +1, damage bonus against Heavy Infantry −0.27
Disciplined Naginata Riderdamage +20%, hit points +20%
Exalted Naginata Riderhit points +50%, damage +50%
Honored Naginata Riderdamage +30%, hit points +30%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
CaballerosLancer: damage bonus against Infantry +1, range (Melee) +1, range (Trample) +1, range (Melee (defend)) +1, range (Lance Charge) +1, range (Charge) +1
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%

…and 39 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).