Cavalry · Fortress Age
Yabusame Archer
Yabusame Archer (proto ID ypYabusame) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 9 every 1.5 s at range 18 (×7 vs Artillery, ×2.5 vs Coyote Man, ×3.25 vs Heavy Cavalry), 45% ranged resist. It costs 60 food, 150 coin and takes 40 s to train at the Fort, Atakebune, Daimyo Kiyomasa and 3 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×5) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Yabusame Archer in AoE3?
- For the same resources, Qiang Pikeman (×5), Levied Spearman (×4.9), Puma Spearman (×4.8) and Veteran Halberdier (×4.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Yabusame Archer good against?
- For the same resources it beats Siege Elephant (×4.7), Gatling Gun (×4.6), Hand Mortar (×3.9) and Culverin (×3.6) hardest.
- How much does Yabusame Archer cost in AoE3?
- 60 food, 150 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Yabusame Archer?
- Japanese.
- What is the proto ID of Yabusame Archer?
- ypYabusame — the name scenario triggers, AI scripts and mods use.
Japanese master of the bow and the horse. Good against cavalry and artillery.
- Population
- 2
- Line of sight
- 22
- Ranged resist
- 45%
- Available from
- IIIFortress
- XP when killed
- 21
- Game ID
ypYabusame
In the game's words
How to use it
The Yabusame Archer is an elite Japanese light cavalry unit that fires a bow from very long range. It is more powerful than most other cavalry archers due to its long range and the bonus damage it inflicts on siege units. The Yabusame Archer can be trained at the Stable.
History
Yabusame is the ancient art of archery, or Kyudo, while riding on horseback. “Kyudo” is Japanese for “Way of the Bow.” The history of Yabusame is rooted in legend, beginning around 530 CE, when it is believed that the 29th emperor of Japan, Kinmei, prayed for "Tenka-taihei" (peace) and "Gokoku-houjyou" (good harvest) and then fired from horseback at three targets. The art of Yabusame has never strayed far from its roots and even today is perceived foremost as a ritual honoring the gods and calling forth their blessings. Minamoto No Yoritomo, first of Japan’s feudal shoguns, had great respect for the art of Yabusame and worked to establish it as a part of standard military training and practice. During his reign, Minamoto established the Ogasawara School, a specialized institution for teaching the arts of foot and mounted archery. He also started the Tsurugaoka Hachimanguu Yabusame Divine Performance, a showcase for the most highly talented Yabusame Archers. The first event was held on August 15, 1187. Since that day the ceremony has been held every year to the present, although it went on temporary hiatus during the Pacific conflicts of World War II.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Bow | 9 ranged | 1.5 s | 18 | ×7 vs Artillery×2.5 vs Coyote Man×3.25 vs Heavy Cavalry×0.5 vs Villager |
| Siege | 13 siege | 3 s | — | ×7 vs Fixed Gun |
| Charge | 6 melee | 1.5 s | — | ×7 vs Artillery×2.5 vs Coyote Man×3.25 vs Heavy Cavalry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Yabusame Archer beats
Siege Elephantedge ×4.7
Gatling Gunedge ×4.6
Hand Mortaredge ×3.9
Culverinedge ×3.6
Organ Gunedge ×3.5
Leather Cannonedge ×2.6
Light Cannonedge ×2.1
Rifle Rideredge ×2
Beats Yabusame Archer
Qiang Pikemanedge ×5
Levied Spearmanedge ×4.9
Puma Spearmanedge ×4.8
Veteran Halberdieredge ×4.4
Pikemanedge ×4.3
Tomahawkedge ×4.1
Club Warrioredge ×4
Rodeleroedge ×3.6
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 27 more that change every Ranged Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).