AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Yabusame Archer

Yabusame Archer (proto ID ypYabusame) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 9 every 1.5 s at range 18 (×7 vs Artillery, ×2.5 vs Coyote Man, ×3.25 vs Heavy Cavalry), 45% ranged resist. It costs 60 food, 150 coin and takes 40 s to train at the Fort, Atakebune, Daimyo Kiyomasa and 3 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×5) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Yabusame Archer in AoE3?
For the same resources, Qiang Pikeman (×5), Levied Spearman (×4.9), Puma Spearman (×4.8) and Veteran Halberdier (×4.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Yabusame Archer good against?
For the same resources it beats Siege Elephant (×4.7), Gatling Gun (×4.6), Hand Mortar (×3.9) and Culverin (×3.6) hardest.
How much does Yabusame Archer cost in AoE3?
60 food, 150 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Yabusame Archer?
Japanese.
What is the proto ID of Yabusame Archer?
ypYabusame — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food60Coin150
Train time
40 s
Speed
6.8

Japanese master of the bow and the horse. Good against cavalry and artillery.

Population
2
Line of sight
22
Ranged resist
45%
Available from
IIIFortress
XP when killed
21
Game ID
ypYabusame

In the game's words

How to use it

The Yabusame Archer is an elite Japanese light cavalry unit that fires a bow from very long range. It is more powerful than most other cavalry archers due to its long range and the bonus damage it inflicts on siege units. The Yabusame Archer can be trained at the Stable.

History

Yabusame is the ancient art of archery, or Kyudo, while riding on horseback. “Kyudo” is Japanese for “Way of the Bow.” The history of Yabusame is rooted in legend, beginning around 530 CE, when it is believed that the 29th emperor of Japan, Kinmei, prayed for "Tenka-taihei" (peace) and "Gokoku-houjyou" (good harvest) and then fired from horseback at three targets. The art of Yabusame has never strayed far from its roots and even today is perceived foremost as a ritual honoring the gods and calling forth their blessings. Minamoto No Yoritomo, first of Japan’s feudal shoguns, had great respect for the art of Yabusame and worked to establish it as a part of standard military training and practice. During his reign, Minamoto established the Ogasawara School, a specialized institution for teaching the arts of foot and mounted archery. He also started the Tsurugaoka Hachimanguu Yabusame Divine Performance, a showcase for the most highly talented Yabusame Archers. The first event was held on August 15, 1187. Since that day the ceremony has been held every year to the present, although it went on temporary hiatus during the Pacific conflicts of World War II.

From the game's History encyclopedia (Cavalry).

Yabusame Archer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow9 ranged1.5 s18×7 vs Artillery×2.5 vs Coyote Man×3.25 vs Heavy Cavalry×0.5 vs Villager
Siege13 siege3 s—×7 vs Fixed Gun
Charge6 melee1.5 s—×7 vs Artillery×2.5 vs Coyote Man×3.25 vs Heavy Cavalry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Yabusame Archer beats

Beats Yabusame Archer

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Exalted Yabusame Archerhit points +50%, damage +50%
Honored Yabusame Archerdamage +30%, hit points +30%
In-Yo Rushdamage bonus against Artillery +1, damage +20%, damage bonus against Artillery −1
CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%

…and 27 more that change every Ranged Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).