AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Daimyo Mototada

Daimyo Mototada (proto ID ypDaimyoMototada) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 650 hit points, melee 30 every 1.5 s, 30% ranged resist. It costs 350 coin and takes 100 s to train at the The Shogunate. 1 civilization has it.

Quick answers (3)
How much does Daimyo Mototada cost in AoE3?
350 coin; 100 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Daimyo Mototada?
Japanese.
What is the proto ID of Daimyo Mototada?
ypDaimyoMototada — the name scenario triggers, AI scripts and mods use.
Hit points
650
Cost
Coin350
Train time
100 s
Speed
6.5

Powerful Japanese lord who can train troops, receive Shipments and boost the attack of nearby allies. Daimyo can only be shipped from the Home City, after which they can be retrained at the Shogunate wonder.

Population
4
Line of sight
12
Ranged resist
30%
Build limit
1
Available from
IIColonial
XP when killed
35
Game ID
ypDaimyoMototada

In the game's words

How to use it

Mototada attacks with a sword. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Mototada is a Daimyo, he can train units that can be found at both the Barracks and the Stable. Home City Shipments can be sent to his location. Mototada can collect Treasures, but cannot build Trading Posts.

History

Daimyo Torii Mototada has known Ieyasu since they were small children, and his family has served the Tokugawa clan for generations. His affable personality hides a serious and focused military mind. On many occasions, Mototada has fought alongside Ieyasu in battle, acting as wise counsel to the younger man despite his subservience. As the battle between the Tokugawa armies and the Toyotomi loyalists looms, Mototada has been asked to once again answer his master’s call. Summoned to the field of battle, Mototada gives the young General Kichiro guidance, and over the course of the war becomes attached to the boy. This relationship ends abruptly when the enemy’s armies set out to seize Fushimi Castle, Mototada’s seat of power. Mototada answers the call one last time. In the fierce battle that follows, Mototada succeeds in stalling the advancing army and buying his master valuable time to prepare for the pivotal battle of Sekigahara. As Mototada’s commits ritual suicide at battle’s end, he does so in the name of his master, Ieyasu.

From the game's History encyclopedia (Act I: Japan).

Daimyo Mototada, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee30 melee1.5 s——
Siege40 siege3 s——
Tramplearea 320 melee2 s——

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Japanese

Home City cards that ship it

Cards and technologies that change it

Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Shaman DrumsCavalry: train time −10%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%

…and 42 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).