Cavalry · Colonial Age
Daimyo Mototada
Daimyo Mototada (proto ID ypDaimyoMototada) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 650 hit points, melee 30 every 1.5 s, 30% ranged resist. It costs 350 coin and takes 100 s to train at the The Shogunate. 1 civilization has it.
Quick answers (3)
- How much does Daimyo Mototada cost in AoE3?
- 350 coin; 100 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Daimyo Mototada?
- Japanese.
- What is the proto ID of Daimyo Mototada?
- ypDaimyoMototada — the name scenario triggers, AI scripts and mods use.
Powerful Japanese lord who can train troops, receive Shipments and boost the attack of nearby allies. Daimyo can only be shipped from the Home City, after which they can be retrained at the Shogunate wonder.
- Population
- 4
- Line of sight
- 12
- Ranged resist
- 30%
- Build limit
- 1
- Available from
- IIColonial
- XP when killed
- 35
- Game ID
ypDaimyoMototada
In the game's words
How to use it
Mototada attacks with a sword. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Mototada is a Daimyo, he can train units that can be found at both the Barracks and the Stable. Home City Shipments can be sent to his location. Mototada can collect Treasures, but cannot build Trading Posts.
History
Daimyo Torii Mototada has known Ieyasu since they were small children, and his family has served the Tokugawa clan for generations. His affable personality hides a serious and focused military mind. On many occasions, Mototada has fought alongside Ieyasu in battle, acting as wise counsel to the younger man despite his subservience. As the battle between the Tokugawa armies and the Toyotomi loyalists looms, Mototada has been asked to once again answer his master’s call. Summoned to the field of battle, Mototada gives the young General Kichiro guidance, and over the course of the war becomes attached to the boy. This relationship ends abruptly when the enemy’s armies set out to seize Fushimi Castle, Mototada’s seat of power. Mototada answers the call one last time. In the fierce battle that follows, Mototada succeeds in stalling the advancing army and buying his master valuable time to prepare for the pivotal battle of Sekigahara. As Mototada’s commits ritual suicide at battle’s end, he does so in the name of his master, Ieyasu.
From the game's History encyclopedia (Act I: Japan).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 30 melee | 1.5 s | — | — |
| Siege | 40 siege | 3 s | — | — |
| Tramplearea 3 | 20 melee | 2 s | — | — |
Trains and researches
Every unit and technology the game lists at this building; each civilization sees only its own.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 42 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).