Hero · Discovery Age
Emir
Emir (proto ID deEmir) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 400 hit points, ranged 12 every 3 s at range 16 (×1.25 vs Coyote Man, ×1.5 vs Heavy Cavalry, ×3 vs Guardian); melee 6 every 1.5 s (×1.25 vs Coyote Man, ×1.5 vs Heavy Cavalry, ×3 vs Guardian), 10% ranged resist. It costs 100 influence. 1 civilization has it.
Quick answers (3)
- How much does Emir cost in AoE3?
- 100 influence (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Emir?
- Hausa.
- What is the proto ID of Emir?
- deEmir — the name scenario triggers, AI scripts and mods use.
Royal Hausa hero with a fealty aura. Explores, fights, builds Palaces, Universities, and Trading Posts. Good against cavalry.
- Population
- 0
- Line of sight
- 18
- Ranged resist
- 10%
- Available from
- IDiscovery
- XP when killed
- 45
- Game ID
deEmir
In the game's words
How to use it
The Emir replaces the Explorer and is unique to the Hausa. The Emir can collect Treasures, construct Trading Posts, Town Centers, Palaces, and Universities, and is effective against Treasure Guardians. The Emir rides a camel, attacks with a pistol, and has two unique abilities. The first, Chaos, causes Treasure Guardians to attack each other. The second, Fealty Aura, causes the fighting abilities of Emirs to increase when surrounded by larger numbers of allied units.
History
Ethiopian and Hausa kingdoms often tended to be united more through cultural commonalities than through political centralization. The Emir, a Hausa prince, could inherit his position through familial lineage, but also did so by gathering followers and attaining a large amount of influence among the local population, which was necessary to retain even an inherited position regardless. Political maneuvering was just as often linked to opportunism and manipulation of volatile situations as it was to building one’s power base.
From the game's History encyclopedia (Special).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 12 ranged | 3 s | 16 | ×1.25 vs Coyote Man×1.5 vs Heavy Cavalry×0.67 vs Indian Monk×0.25 vs Villager×3 vs Guardian×0.5 vs Hero×0.67 vs War Chief |
| Melee | 6 melee | 1.5 s | — | ×1.25 vs Coyote Man×1.5 vs Heavy Cavalry×0.67 vs Indian Monk×0.25 vs Villager×3 vs Guardian×0.5 vs Hero×0.67 vs War Chief |
| Siege | 12 siege | 3 s | — | ×1 vs Building |
Trains and researches
Every unit and technology the game lists at this building; each civilization sees only its own.
Cards and technologies that change it
…and 65 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).