AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

Emir

Emir (proto ID deEmir) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 400 hit points, ranged 12 every 3 s at range 16 (×1.25 vs Coyote Man, ×1.5 vs Heavy Cavalry, ×3 vs Guardian); melee 6 every 1.5 s (×1.25 vs Coyote Man, ×1.5 vs Heavy Cavalry, ×3 vs Guardian), 10% ranged resist. It costs 100 influence. 1 civilization has it.

Quick answers (3)
How much does Emir cost in AoE3?
100 influence (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Emir?
Hausa.
What is the proto ID of Emir?
deEmir — the name scenario triggers, AI scripts and mods use.
Hit points
400
Cost
Influence100
Train time
—
Speed
5.75

Royal Hausa hero with a fealty aura. Explores, fights, builds Palaces, Universities, and Trading Posts. Good against cavalry.

Population
0
Line of sight
18
Ranged resist
10%
Available from
IDiscovery
XP when killed
45
Game ID
deEmir

In the game's words

How to use it

The Emir replaces the Explorer and is unique to the Hausa. The Emir can collect Treasures, construct Trading Posts, Town Centers, Palaces, and Universities, and is effective against Treasure Guardians. The Emir rides a camel, attacks with a pistol, and has two unique abilities. The first, Chaos, causes Treasure Guardians to attack each other. The second, Fealty Aura, causes the fighting abilities of Emirs to increase when surrounded by larger numbers of allied units.

History

Ethiopian and Hausa kingdoms often tended to be united more through cultural commonalities than through political centralization. The Emir, a Hausa prince, could inherit his position through familial lineage, but also did so by gathering followers and attaining a large amount of influence among the local population, which was necessary to retain even an inherited position regardless. Political maneuvering was just as often linked to opportunism and manipulation of volatile situations as it was to building one’s power base.

From the game's History encyclopedia (Special).

Emir, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged12 ranged3 s16×1.25 vs Coyote Man×1.5 vs Heavy Cavalry×0.67 vs Indian Monk×0.25 vs Villager×3 vs Guardian×0.5 vs Hero×0.67 vs War Chief
Melee6 melee1.5 s—×1.25 vs Coyote Man×1.5 vs Heavy Cavalry×0.67 vs Indian Monk×0.25 vs Villager×3 vs Guardian×0.5 vs Hero×0.67 vs War Chief
Siege12 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

Hausa

Cards and technologies that change it

AghaHero: damage +50%, hit points +50%
Aztec InitiationHero: hit points +100%, damage +100%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%
Cult of the Talking CrossHero: hit points +1,500, damage +100%
DuelistHero: damage +50%, hit points +50%
KnighthoodHero: hit points +1,000
KnighthoodHero: hit points +1,000
KnighthoodHero: hit points +1,000
MachiavellianismHero: damage +50%, hit points +50%
NavigatorHero: damage +50%, hit points +50%
Order of the Black EagleHero: hit points +1,000, damage (Melee) +50%, damage (Ranged) +50%, damage (Musket) +50%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
Polar ExplorerHero: damage +50%, hit points +50%
RigskanslerHero: damage +50%, hit points +50%
SheriffHero: damage +50%, hit points +50%
Sikh GurusHero: hit points +50%
StadhouderHero: damage +50%, hit points +50%
TEAM Fencing InstructorHero: damage +20%, hit points +20%
VoyageurHero: damage +50%, hit points +50%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%

…and 65 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).