AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Espadachin

Espadachin (proto ID ypConsulateEspadachins) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 135 hit points, melee 11 every 1.5 s (×3.5 vs Cavalry, ×2.25 vs Light Infantry), 40% melee resist. It costs 65 food, 35 coin and takes 30 s to train. 5 civilizations have it.

Quick answers (3)
How much does Espadachin cost in AoE3?
65 food, 35 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Espadachin?
Chinese, Indians, Japanese, Portuguese and Spanish.
What is the proto ID of Espadachin?
ypConsulateEspadachins — the name scenario triggers, AI scripts and mods use.
Hit points
135
Cost
Food65Coin35
Train time
30 s
Speed
6

Fast-moving sword and buckler infantry. Good against ranged infantry.

Population
1
Line of sight
12
Melee resist
40%
Available from
IIColonial
XP when killed
10
Game ID
ypConsulateEspadachins

In the game's words

How to use it

The Rodelero is a unique Spanish infantry unit with no range, good hitpoints, a good attack and great resistance to damage. They do all of their damage in melee combat. A Rodelero's greatest asset is speed, which is unusually high for infantry. They are better than most infantry at rushing artillery, but still have to slowly close the distance. It is a good idea to include ranged units with an army of Rodeleros to soften an enemy up before the Rodeleros wade into the battle.

History

Rodeleros were a Spanish infantry who used swords and round shields. This arms combination was often used against formations of pike and halberds. Agile swordsmen could better evade the deadly iron of densely packed pikes and could take formations apart from the inside. In 1506 Cortez arrived in the New World with over 1,300 soldiers, 1,000 of which were rodeleros. They were adaptable, versatile soldiers, capable in close quarters on the decks of ships as well as against the loose, guerilla tactics of non-European enemies. Rodela is a Spanish word meaning shield; Rodeleros are "shield-bearers." Rodeleros were armed with one-handed swords and round shields approximately two feet in diameter. These rodela were most often made of steel, but were also made of iron-bound wood covered with hide.

From the game's History encyclopedia (Infantry).

Espadachin, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee11 melee1.5 s—×3.5 vs Cavalry×2.25 vs Light Infantry
Siege10 siege3 s——
Melee (cover)6 melee1.5 s—×3.5 vs Cavalry×2.25 vs Light Infantry

Civilizations

ChineseIndiansJapanesePortugueseSpanish

Home City cards that ship it

Cards and technologies that change it

Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Industrial AgeConsulate Unit: hit points +30%, damage +30%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
CorseletHeavy Infantry: hit points +25%, speed −15%

…and 36 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).