AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Galleass

Galleass (proto ID deGalleass) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 1,500 hit points, 75% ranged resist. It costs 400 wood, 400 coin and takes 30 s to train at the Dock and Port. 1 civilization has it.

Quick answers (3)
How much does Galleass cost in AoE3?
400 wood, 400 coin; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Galleass?
Italians.
What is the proto ID of Galleass?
deGalleass — the name scenario triggers, AI scripts and mods use.
Hit points
1,500
Cost
Coin400Wood400
Train time
30 s
Speed
7

Galleass. Slow, powerful ship resistant to building fire that can train units.

Population
0
Line of sight
30
Ranged resist
75%
Build limit
3
Available from
IIColonial
XP when killed
80
Game ID
deGalleass

In the game's words

How to use it

The Galleass replaces the Galleon and is unique to the Italians. It is available at the Dock starting in the Fortress Age and, like the Galleon, is a sturdy ship that can train units. However, it also has a roundel with multiple rows of guns, allowing it to fire in all directions without needing to turn about and reorient itself.

History

The calmer waters of the Mediterranean played host to vessels such as galleys that generally favored a sturdier, heavier construction in contrast with the ships of northern European states, which had to combine integrity with flexibility to withstand the vicissitudes of the brutal Atlantic Ocean and North Sea. The pinnacle of this technology was the Venetian galleass, a monstrous vessel that dwarfed the galleys whose use was standard at the time. Armed to the teeth with artillery and a large crew, galleasses could unleash deadly barrages, but were also sturdy enough to plow through enemy ships. At the Battle of Lepanto in 1571, Venetian galleasses were known to have crushed countless Ottoman vessels by salvo or by ram.

From the game's History encyclopedia (Ships).

Galleass, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Italians

Home City cards that ship it

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.4
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%

…and 6 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).