Infantry · Colonial Age
Grenadier
Grenadier (proto ID Grenadier) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 200 hit points, ranged 16 every 3 s at range 12; melee 24 every 1.5 s, 50% ranged resist. It costs 120 food, 60 coin and takes 42 s to train at the Artillery Foundry, Fluyt, Fort and 6 more. For the same resources it loses hardest to the Veteran Lancer (edge ×3.8) and beats the Bolas Warrior hardest. 10 civilizations have it.
Quick answers (5)
- What counters Grenadier in AoE3?
- For the same resources, Veteran Lancer (×3.8), Veteran Oprichnik (×3.5), Uhlan (×2.8) and Cossack (×2.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Grenadier good against?
- For the same resources it beats Bolas Warrior (×1.6), Organ Gun (×1.5), Gatling Gun (×1.3) and Siege Elephant (×1.2) hardest.
- How much does Grenadier cost in AoE3?
- 120 food, 60 coin; 42 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Grenadier?
- British, Danes, Italians, Swedes, Dutch, French, Germans, Portuguese, Russians and Spanish.
- What is the proto ID of Grenadier?
- Grenadier — the name scenario triggers, AI scripts and mods use.
Heavy siege infantryman that throws grenades to defeat infantry or buildings.
- Population
- 2
- Line of sight
- 15
- Ranged resist
- 50%
- Available from
- IIColonial
- XP when killed
- 18
- Game ID
Grenadier
In the game's words
How to use it
The Grenadier is a heavy ranged infantry unit that throws grenades, which inflict siege damage in an area. It is already available in the Commerce Age at the Artillery Foundry and operates like a short-ranged artillery unit. They are effective against buildings and infantry formations, but are vulnerable to cavalry. Grenadiers are more costly than regular infantry units, but possess high resistance against ranged attacks and many hit points to withstand musket fire. Grenadiers are a little faster than proper artillery, but have less range and damage. All European civilizations can equip Grenadiers with hand mortars with greater range by sending the Grenade Launchers card.
History
Grenadiers began as a unit of siege infantry that hurled grenades - iron spheres filled with gunpowder -- at their targets. Grenadiers needed to be tall, strong men so they could lob the grenades to their targets, or at least far enough away so that the explosion didn't damage their own troops. Over time, tactics and technology changed, and Grenadiers evolved into elite, highly trained and storied infantry regiments. Grenadiers wore long-tailed coats festooned with buttons, braid, and brass. The classic Grenadier wears a tall, cylindrical hat trimmed in or covered with bearskin. The hat originally had no brim, or a very little one at most, so it would not interfere with throwing, even though later Grenadiers fought as traditional infantry.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Rangedarea 3 | 16 siege | 3 s | 12 | ×0.5 vs Artillery×0.4 vs Cavalry×0.4 vs Light Infantry×0.5 vs Villager |
| Meleearea 1 | 24 melee | 1.5 s | — | ×0.25 vs Cavalry×0.15 vs Light Infantry |
| Siege | 41 siege | 3 s | 12 | — |
| Mortararea 3 | 16 siege | 3 s | 14 | ×0.5 vs Artillery×0.4 vs Cavalry×0.4 vs Light Infantry×0.5 vs Villager |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Grenadier beats
Bolas Warrioredge ×1.6
Organ Gunedge ×1.5
Gatling Gunedge ×1.3
Siege Elephantedge ×1.2
Hand Mortaredge ×1.1
Culverinedge ×1.1
Azapedge ×1.1
Arrow Knightedge ×1
Beats Grenadier
Veteran Lanceredge ×3.8
Veteran Oprichnikedge ×3.5
Uhlanedge ×2.8
Cossackedge ×2.6
Kanya Horsemanedge ×2.6
Deliedge ×2.6
Hussaredge ×2.5
Lifidi Knightedge ×2.5
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 30 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).