AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Grenadier

Grenadier (proto ID Grenadier) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 200 hit points, ranged 16 every 3 s at range 12; melee 24 every 1.5 s, 50% ranged resist. It costs 120 food, 60 coin and takes 42 s to train at the Artillery Foundry, Fluyt, Fort and 6 more. For the same resources it loses hardest to the Veteran Lancer (edge ×3.8) and beats the Bolas Warrior hardest. 10 civilizations have it.

Quick answers (5)
What counters Grenadier in AoE3?
For the same resources, Veteran Lancer (×3.8), Veteran Oprichnik (×3.5), Uhlan (×2.8) and Cossack (×2.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Grenadier good against?
For the same resources it beats Bolas Warrior (×1.6), Organ Gun (×1.5), Gatling Gun (×1.3) and Siege Elephant (×1.2) hardest.
How much does Grenadier cost in AoE3?
120 food, 60 coin; 42 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Grenadier?
British, Danes, Italians, Swedes, Dutch, French, Germans, Portuguese, Russians and Spanish.
What is the proto ID of Grenadier?
Grenadier — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food120Coin60
Train time
42 s
Speed
4

Heavy siege infantryman that throws grenades to defeat infantry or buildings.

Population
2
Line of sight
15
Ranged resist
50%
Available from
IIColonial
XP when killed
18
Game ID
Grenadier

In the game's words

How to use it

The Grenadier is a heavy ranged infantry unit that throws grenades, which inflict siege damage in an area. It is already available in the Commerce Age at the Artillery Foundry and operates like a short-ranged artillery unit. They are effective against buildings and infantry formations, but are vulnerable to cavalry. Grenadiers are more costly than regular infantry units, but possess high resistance against ranged attacks and many hit points to withstand musket fire. Grenadiers are a little faster than proper artillery, but have less range and damage. All European civilizations can equip Grenadiers with hand mortars with greater range by sending the Grenade Launchers card.

History

Grenadiers began as a unit of siege infantry that hurled grenades - iron spheres filled with gunpowder -- at their targets. Grenadiers needed to be tall, strong men so they could lob the grenades to their targets, or at least far enough away so that the explosion didn't damage their own troops. Over time, tactics and technology changed, and Grenadiers evolved into elite, highly trained and storied infantry regiments. Grenadiers wore long-tailed coats festooned with buttons, braid, and brass. The classic Grenadier wears a tall, cylindrical hat trimmed in or covered with bearskin. The hat originally had no brim, or a very little one at most, so it would not interfere with throwing, even though later Grenadiers fought as traditional infantry.

From the game's History encyclopedia (Infantry).

Grenadier, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 316 siege3 s12×0.5 vs Artillery×0.4 vs Cavalry×0.4 vs Light Infantry×0.5 vs Villager
Meleearea 124 melee1.5 s—×0.25 vs Cavalry×0.15 vs Light Infantry
Siege41 siege3 s12—
Mortararea 316 siege3 s14×0.5 vs Artillery×0.4 vs Cavalry×0.4 vs Light Infantry×0.5 vs Villager

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Grenadier beats

Beats Grenadier

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

British GrenadiersGrenadier: damage (Siege) +15%, damage (Mortar Building) +15%, damage +20%; line of sight +2
Coldstream Guardshit points +15%, damage +15%
Génie Troopscan train Field Hospital, can train Trading Post, can train Barracks, can train Stable, can train Artillery Foundry, can train Outpost
Grenade Launchersline of sight +2
Grenade Launchersline of sight +2
Guard Grenadiershit points +30%, damage +30%
Imperial Grenadiershit points +50%, damage +50%
Imperial Old Guardsiege resist +0.1, hand resist +0.1, ranged resist +0.1, damage (Melee) +100%
Imperial Pavlov Grenadiersdamage +50%, hit points +50%
Imperial Royal Grenadiershit points +50%, damage +50%
Old Guardline of sight +2
Pavlov Grenadiershit points +10%, damage +10%, Food cost −10%
Pjotr's Toy Soldiershit points +15%, damage +15%
Royal Grenadiershit points +10%, damage +10%, speed +0.25
Royal GuardsCoin cost +50%, Food cost +50%
Scots Guardsdamage +15%
Svea Lifeguardhit points +25%
Tin Soldiershit points +10%, siege resist +0.05
Veteran Grenadiershit points +20%, damage +20%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%

…and 30 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).