Infantry · Colonial Age
State Militia
State Militia (proto ID deStateMilitia) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 115 hit points, ranged 13 every 3 s at range 13 (×1.5 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.5 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 25% ranged resist. It costs 50 food, 40 wood and takes 27 s to train at the Barracks, Blockhouse, Fluyt and 5 more. For the same resources it loses hardest to the Steppe Rider (edge ×2.9) and beats the Siege Elephant hardest. 8 civilizations have it.
Quick answers (5)
- What counters State Militia in AoE3?
- For the same resources, Steppe Rider (×2.9), Veteran Lancer (×2.7), Sowar (×2.2) and Naginata Rider (×2.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is State Militia good against?
- For the same resources it beats Siege Elephant (×3), Hand Mortar (×2.2), Bolas Warrior (×2) and Hakkapelit (×1.9) hardest.
- How much does State Militia cost in AoE3?
- 50 food, 40 wood; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have State Militia?
- British, United States, Italians, Mexicans, Poles, Swedes, Dutch and French.
- What is the proto ID of State Militia?
- deStateMilitia — the name scenario triggers, AI scripts and mods use.
Skirmisher with low range that sacrifices attack for hitpoints. Gains additional hitpoints in groups.
- Population
- 1
- Line of sight
- 16
- Ranged resist
- 25%
- Available from
- IIColonial
- XP when killed
- 9
- Game ID
deStateMilitia
In the game's words
How to use it
The State Militia replaces the Crossbowman and is unique to the United States. It is available starting in the Commerce Age and, like the Crossbowman, has relatively low range and attack. However, it has considerably more hit points and becomes stronger in larger groups.
History
State militias as an institution date back to before the American Revolution, when each region raised its own local militia to defend against enemy incursions and support the regular armed forces. While not as well trained, their irregular nature often lent itself well to warfare in urban areas and terrain with which they were more familiar than their adversaries. As the United States developed as a nation, volunteer militias connected to each individual state retained their role and were instrumental in both expansionist and defensive conflicts -- but somewhat less reliable in battle than well trained, regular armed forces.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 13 ranged | 3 s | 13 | ×0.6 vs Cavalry×1.5 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.5 s | — | ×0.75 vs Cavalry×1.5 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 14 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
State Militia beats
Siege Elephantedge ×3
Hand Mortaredge ×2.2
Bolas Warrioredge ×2
Hakkapelitedge ×1.9
Chu Ko Nuedge ×1.8
Rifle Rideredge ×1.7
Howdahedge ×1.6
Yabusame Archeredge ×1.6
Beats State Militia
Steppe Rideredge ×2.9
Veteran Lanceredge ×2.7
Sowaredge ×2.2
Naginata Rideredge ×2.1
Retaineredge ×2.1
Uhlanedge ×2
Falconetedge ×2
Raideredge ×1.9
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Gunpowder Trooper.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).