AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

State Militia

State Militia (proto ID deStateMilitia) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 115 hit points, ranged 13 every 3 s at range 13 (×1.5 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×1.5 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 25% ranged resist. It costs 50 food, 40 wood and takes 27 s to train at the Barracks, Blockhouse, Fluyt and 5 more. For the same resources it loses hardest to the Steppe Rider (edge ×2.9) and beats the Siege Elephant hardest. 8 civilizations have it.

Quick answers (5)
What counters State Militia in AoE3?
For the same resources, Steppe Rider (×2.9), Veteran Lancer (×2.7), Sowar (×2.2) and Naginata Rider (×2.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is State Militia good against?
For the same resources it beats Siege Elephant (×3), Hand Mortar (×2.2), Bolas Warrior (×2) and Hakkapelit (×1.9) hardest.
How much does State Militia cost in AoE3?
50 food, 40 wood; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have State Militia?
British, United States, Italians, Mexicans, Poles, Swedes, Dutch and French.
What is the proto ID of State Militia?
deStateMilitia — the name scenario triggers, AI scripts and mods use.
Hit points
115
Cost
Food50Wood40
Train time
27 s
Speed
4.5

Skirmisher with low range that sacrifices attack for hitpoints. Gains additional hitpoints in groups.

Population
1
Line of sight
16
Ranged resist
25%
Available from
IIColonial
XP when killed
9
Game ID
deStateMilitia

In the game's words

How to use it

The State Militia replaces the Crossbowman and is unique to the United States. It is available starting in the Commerce Age and, like the Crossbowman, has relatively low range and attack. However, it has considerably more hit points and becomes stronger in larger groups.

History

State militias as an institution date back to before the American Revolution, when each region raised its own local militia to defend against enemy incursions and support the regular armed forces. While not as well trained, their irregular nature often lent itself well to warfare in urban areas and terrain with which they were more familiar than their adversaries. As the United States developed as a nation, volunteer militias connected to each individual state retained their role and were instrumental in both expansionist and defensive conflicts -- but somewhat less reliable in battle than well trained, regular armed forces.

From the game's History encyclopedia (Infantry).

State Militia, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged13 ranged3 s13×0.6 vs Cavalry×1.5 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee7 melee1.5 s—×0.75 vs Cavalry×1.5 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege14 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

State Militia beats

Beats State Militia

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

American Patriotismtrain time −45%
Continental Armyhit points +15%, damage +15%
Guard State Militiahit points +30%, damage +30%
Imperial Volunteershit points +40%, damage +40%
Long Riflesrange (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Ranged) +4, line of sight +4
Patriotismtrain time −45%
Pennsylvania Long Riflesrange (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Ranged) +4, line of sight +4
Veteran State Militiahit points +20%, damage +20%
Volunteershit points +40%, damage +40%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%

…and 36 more that change every Gunpowder Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).