Infantry · Industrial Age
Bersagliere
Bersagliere (proto ID deBersagliere) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 120 hit points, ranged 16 every 3 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 5.5 every 1.5 s (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry), 25% ranged resist. It costs 50 food, 75 coin and takes 35 s to train at the Barracks, Blockhouse, Fluyt and 8 more. For the same resources it loses hardest to the Steppe Rider (edge ×4.9) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Bersagliere in AoE3?
- For the same resources, Steppe Rider (×4.9), Veteran Lancer (×4.5), Sowar (×3.7) and Naginata Rider (×3.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Bersagliere good against?
- For the same resources it beats Siege Elephant (×2.1), Bolas Warrior (×1.9), Hand Mortar (×1.6) and Hakkapelit (×1.5) hardest.
- How much does Bersagliere cost in AoE3?
- 50 food, 75 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Bersagliere?
- Italians.
- What is the proto ID of Bersagliere?
- deBersagliere — the name scenario triggers, AI scripts and mods use.
Skirmisher trained to move fast. Sounds a bugle after defeating an enemy to stun foes and boost ally speed.
- Population
- 1
- Line of sight
- 24
- Ranged resist
- 25%
- Available from
- IVIndustrial
- XP when killed
- 13
- Game ID
deBersagliere
In the game's words
How to use it
The Bersagliere is a unique Italian ranged infantry unit. This mobile skirmisher is available at the Barracks starting in the Industrial Age and sacrifices hit points for high armor and speed. Bersaglieri have a special charged ability, Bugle Call, which gets triggered after a Bersagliere kills another unit and automatically boosts the speed of nearby Bersaglieri.
History
The Bersaglieri (sg. Bersagliere) were created in 1836 as mobile shock troops adept at skirmishing with enemy lines. Initially created by the Kingdom of Sardinia in the absence of a proper cavalry force, they distinguished themselves sufficiently to earn themselves a role in the Piedmontese army and, later, that of the unified Kingdom of Italy. Known for their speed, physical fitness, and distinct uniform of black coats and wide-brimmed hats, the Bersaglieri served as an elite force in the Italian military well into the 20th century.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 3 s | 20 | ×0.75 vs Artillery×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 5.5 melee | 1.5 s | — | ×0.75 vs Artillery×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Siege | 11 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Bersagliere beats
Siege Elephantedge ×2.1
Bolas Warrioredge ×1.9
Hand Mortaredge ×1.6
Hakkapelitedge ×1.5
Chu Ko Nuedge ×1.5
Rifle Rideredge ×1.4
Howdahedge ×1.3
Yabusame Archeredge ×1.3
Beats Bersagliere
Steppe Rideredge ×4.9
Veteran Lanceredge ×4.5
Sowaredge ×3.7
Naginata Rideredge ×3.5
Uhlanedge ×3.4
Raideredge ×3.3
Cossackedge ×3.2
Kanya Horsemanedge ×3.1
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).