AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Pikeman

Pikeman (proto ID Pikeman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, melee 8 every 1.5 s (×5 vs Cavalry, ×3.5 vs Light Infantry), 10% melee resist. It costs 40 food, 40 wood and takes 27 s to train at the Barracks, Blockhouse, Fluyt and 10 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2.2) and beats the Yabusame Archer hardest. 11 civilizations have it.

Quick answers (5)
What counters Pikeman in AoE3?
For the same resources, Jaguar Prowl Knight (×2.2), Veteran Halberdier (×1.7), Desperado (×1.5) and Pistolero (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Pikeman good against?
For the same resources it beats Yabusame Archer (×4.3), Flail Elephant (×4), Hand Mortar (×4) and Mahout Lancer (×3.7) hardest.
How much does Pikeman cost in AoE3?
40 food, 40 wood; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Pikeman?
British, Danes, Italians, Maltese, Poles, Swedes, Dutch, French, Germans, Portuguese and Spanish.
What is the proto ID of Pikeman?
Pikeman — the name scenario triggers, AI scripts and mods use.
Hit points
120
Cost
Food40Wood40
Train time
27 s
Speed
5

Archaic heavy infantry. Good against cavalry and buildings.

Population
1
Line of sight
12
Melee resist
10%
Available from
IIColonial
XP when killed
8
Game ID
Pikeman

In the game's words

How to use it

The Pikeman is an infantry unit with decent hitpoints and damage, but no range. They do all of their damage in melee combat. Pikemen are best fielded against cavalry or buildings. They are cheap to train and cost no Coin, and may be trained in the Commerce Age. For most civilizations Pikemen cannot be upgraded beyond Veteran level for any civilization, except the Spanish.

History

Pikemen fought in very tight formations that maximized the danger to enemies as they approached. The front rank would set their pikes against a cavalry charge, placing the butt of the staff against the ground, braced by the instep of their back foot, with the tip raised up at an angle. The rank standing just behind the first would hold their pikes straight out at about shoulder height to add still more stabbing spearheads. As firearms developed, they were integrated into units of pikemen. By the mid-seventeenth century an infantry regiment might be composed of two-thirds musketeers and a third pikemen. Eventually firearms with mounted bayonets came to replace pikes, which were little seen or used after the nineteenth century. A typical pike was a 10- to almost 20-foot spear-like wooden staff with a steel or iron spear point. Some pikemen also carried swords and axes to attack any enemies who survived the deadly bristling of pike formation. They wore helmets, and sometimes breastplates, to defend themselves against attacks.

From the game's History encyclopedia (Infantry).

Pikeman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee8 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry
Siege32 siege3 s——
Melee (cover)4 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Pikeman beats

Beats Pikeman

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Archaic Soldier Combatdamage +15%, hit points +15%
Cent-Suisseshit points +10%, resist +0.1
Constablehit points +15%, damage +15%
Cudgel Wartime between attacks (Melee (cover)) −10%, time between attacks (Melee (defend)) −10%, time between attacks (Melee) −10%, speed +10%
Dalkarl Pikemendamage +10%, hit points +10%, Food cost −50%
Dutch States ArmyFood cost +10%, Wood cost +10%
Guard Pikemenhit points +30%, damage +30%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
Hand Infantry Combathit points +15%, damage +15%
Imperial Dalkarl Pikemendamage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
Imperial Ordinance Pikemendamage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
Imperial Pikemenhit points +50%, damage +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
Imperial Royal Pikemenhit points +50%, damage +50%
Imperial Scythemendamage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
Imperial Terciodamage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
Infantry Attackdamage +15%
Infantry Combathit points +15%, damage +15%
Ordenançatrain time −30%
Ordinance Pikemendamage +10%, hit points +10%, Food cost −25%, Wood cost −25%
PicketsWood cost set to 0, Food cost +50%, time between attacks (Melee) −15%, time between attacks (Melee (defend)) −15%, time between attacks (Melee (cover)) −15%, time between attacks (Siege (cover)) −15%, time between attacks (Siege) −15%
Plater's Legionrange (Melee (cover)) +1.5, range (Melee (defend)) +1.5, range (Melee) +1.5
Roman Tacticshit points +10%
Royal GuardsWood cost +50%, Food cost +50%
Royal Pikemenhit points +10%, damage +10%, hand resist +0.05
Scythemendamage +10%, hit points +10%, time between attacks (Melee (cover)) −0.25, time between attacks (Melee (defend)) −0.25, time between attacks (Melee) −0.25
Spanish Squareranged resist +0.1, hand resist +0.1
TEAM Hidalgostrain time −40%
Terciodamage +10%, hit points +10%
The Logisticianrange (Melee (cover)) +0.5, range (Melee (defend)) +0.5, range (Melee) +0.5, line of sight +1
Veteran Pikemenhit points +20%, damage +20%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Kraton GuardsPikeman: damage +20%, hit points +20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%

…and 32 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).