Infantry · Fortress Age
Veteran Halberdier
Veteran Halberdier (proto ID Halberdier) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, melee 28 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 20% melee resist. It costs 50 food, 70 coin and takes 33 s to train at the Barracks, Blockhouse, Fluyt and 9 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.3) and beats the Hand Mortar hardest. 8 civilizations have it.
Quick answers (5)
- What counters Veteran Halberdier in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Veteran Halberdier good against?
- For the same resources it beats Hand Mortar (×6.4), Culverin (×5.9), Organ Gun (×5.8) and Gatling Gun (×5.3) hardest.
- How much does Veteran Halberdier cost in AoE3?
- 50 food, 70 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Veteran Halberdier?
- Danes, Italians, Swedes, Dutch, French, Portuguese, Spanish and Haudenosaunee.
- What is the proto ID of Veteran Halberdier?
- Halberdier — the name scenario triggers, AI scripts and mods use.
Slow, heavy infantry with a large attack.
- Population
- 1
- Line of sight
- 12
- Melee resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 12
- Game ID
Halberdier
In the game's words
How to use it
The Halberdier is a powerful but slow infantry unit with good hitpoints and damage, but no range. They do all of their damage in melee combat. A Halberdier is similar to a Pikeman, but better all around, though unavailable until a later Age. Although Pikemen do more damage to cavalry, Halberdiers are more well-rounded and a more powerful unit overall.
History
Riders with lances had better range than halberdiers, so halberdiers often fought alongside Pikemen. The axe blade of a halberd was more than capable of cleaving plate armor, flesh and bone alike, but because the halberdier had to swing the long weapon with both hands, he was virtually defenseless when attacking. This required tight coordination and unwavering resolve within a regiment of halberdiers. The halberd is essentially a very long-handled axe. It was a six foot staff of stout oak or ash topped by a long, stabbing spear point and a heavy axe blade balanced by a spike. The spear point was used to thrust and stab, the axe blade to cut through a mounted warrior's heavy armor, and the spike opposite the axe blade to push, or pull, riders off balance.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 28 melee | 1.5 s | — | ×2 vs Cavalry×1.5 vs Light Infantry |
| Siege | 36 siege | 3 s | — | — |
| Melee (cover) | 14 melee | 1.5 s | — | ×2 vs Cavalry×1.5 vs Light Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Veteran Halberdier beats
Hand Mortaredge ×6.4
Culverinedge ×5.9
Organ Gunedge ×5.8
Gatling Gunedge ×5.3
Siege Elephantedge ×4.8
Yabusame Archeredge ×4.4
Flail Elephantedge ×4.3
Mahout Lanceredge ×4
Beats Veteran Halberdier
Jaguar Prowl Knightedge ×1.3
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 31 more that change every Hand Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).