AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Veteran Halberdier

Veteran Halberdier (proto ID Halberdier) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, melee 28 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 20% melee resist. It costs 50 food, 70 coin and takes 33 s to train at the Barracks, Blockhouse, Fluyt and 9 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.3) and beats the Hand Mortar hardest. 8 civilizations have it.

Quick answers (5)
What counters Veteran Halberdier in AoE3?
For the same resources, Jaguar Prowl Knight (×1.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Veteran Halberdier good against?
For the same resources it beats Hand Mortar (×6.4), Culverin (×5.9), Organ Gun (×5.8) and Gatling Gun (×5.3) hardest.
How much does Veteran Halberdier cost in AoE3?
50 food, 70 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Veteran Halberdier?
Danes, Italians, Swedes, Dutch, French, Portuguese, Spanish and Haudenosaunee.
What is the proto ID of Veteran Halberdier?
Halberdier — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food50Coin70
Train time
33 s
Speed
4.25

Slow, heavy infantry with a large attack.

Population
1
Line of sight
12
Melee resist
20%
Available from
IIIFortress
XP when killed
12
Game ID
Halberdier

In the game's words

How to use it

The Halberdier is a powerful but slow infantry unit with good hitpoints and damage, but no range. They do all of their damage in melee combat. A Halberdier is similar to a Pikeman, but better all around, though unavailable until a later Age. Although Pikemen do more damage to cavalry, Halberdiers are more well-rounded and a more powerful unit overall.

History

Riders with lances had better range than halberdiers, so halberdiers often fought alongside Pikemen. The axe blade of a halberd was more than capable of cleaving plate armor, flesh and bone alike, but because the halberdier had to swing the long weapon with both hands, he was virtually defenseless when attacking. This required tight coordination and unwavering resolve within a regiment of halberdiers. The halberd is essentially a very long-handled axe. It was a six foot staff of stout oak or ash topped by a long, stabbing spear point and a heavy axe blade balanced by a spike. The spear point was used to thrust and stab, the axe blade to cut through a mounted warrior's heavy armor, and the spike opposite the axe blade to push, or pull, riders off balance.

From the game's History encyclopedia (Infantry).

Veteran Halberdier, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee28 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry
Siege36 siege3 s——
Melee (cover)14 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Veteran Halberdier beats

Beats Veteran Halberdier

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Cent-Suisseshit points +10%, resist +0.1
Constablehit points +15%, damage +15%
Cudgel Wartime between attacks (Melee (cover)) −10%, time between attacks (Melee (defend)) −10%, time between attacks (Melee) −10%, speed +10%
Drabant Halberdiershit points +10%, damage +10%, siege resist +0.1
Dutch States ArmyFood cost +10%, Coin cost +10%
Guard Halberdiershit points +30%, damage +30%
Gustavian Guardsspeed +0.25, resist +0.05, becomes available
Imperial Drabant Halberdiershit points +50%, damage +50%
Imperial Halberdiershit points +50%, damage +50%
Imperial Stadswachtendamage +50%, hit points +50%
Infantry Attackdamage +15%
Infantry Combatdamage +15%, hit points +15%
Military Reformsspeed +20%, damage bonus against Infantry −0.25
Roman Tacticshit points +10%
Royal GuardsCoin cost +50%, Food cost +50%
Royal Halberdiershealth regeneration set to 0.25
Stadswachtenhit points +10%, damage +10%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%

…and 31 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).