AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Galley

Galley (proto ID Galley) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 600 hit points, ranged 100 every 2 s at range 20, 60% ranged resist. It costs 300 wood, 100 coin and takes 40 s to train at the Dock and Port. 6 civilizations have it.

Quick answers (3)
How much does Galley cost in AoE3?
300 wood, 100 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Galley?
Italians, Maltese, Poles, Germans, Ottomans and Russians.
What is the proto ID of Galley?
Galley — the name scenario triggers, AI scripts and mods use.
Hit points
600
Cost
Coin100Wood300
Train time
40 s
Speed
10

Galley. Good at exploring, fishing or transport.

Population
0
Line of sight
26
Ranged resist
60%
Build limit
5
Available from
IIColonial
XP when killed
40
Game ID
Galley

In the game's words

How to use it

The Galley is a unique Ottoman warship that replaces the Caravel. It can fish for Food, scout shorelines, and transport Settlers and soldiers. It sinks quickly when attacked by any ships of the line (Galleons, Frigates, Monitors) or defensive buildings (Town Centers and upgraded Outposts). Artillery and even a group of units can sink a Caravel in reach of their weapons. The best thing about the Galley is that often the first one is free! Players sometimes forget that they have a starting Galley and focus their activities on land, but using a starting ship well can be key to a successful game. Controlling the waterways of a map means a player has free rein to scout, fish, and transport troops. Learning the balance between managing land and water activities is the trick.

History

Galleys were ships powered by both oar and sail. They were mostly used in the Mediterranean, and developed into other varieties that emphasized sail over oars, like the galliot and galleass. The men at the oars were often slaves or convicts, chained to their posts while a ship sat at anchor. Most galleys had cannon that fired only forward, though some designs allowed for both rowers and cannons, giving the galley a broadside attack. Approximate weight: 250 tons. Length: 140 feet.

From the game's History encyclopedia (Ships).

Galley, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 1100 siege2 s20×0.5 vs Artillery
Broadsidearea 140 siege0.1 s20×2 vs Ship

Trained at

Civilizations

ItaliansMaltesePolesGermansOttomansRussians

Home City cards that ship it

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.2
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Rawhide CoversWar Ship: hit points +30%
Royal Naval AcademyWar Ship: train time −25%, Wood cost −25%
TEAM Cold Water PortWar Ship: Wood cost −15%, Coin cost −15%
TEAM Improved WarshipsWar Ship: hit points +10%, damage +10%
Collective EconomyFishing Boat: gathering Whale rate +50%
Duty-free AreaFishing Boat: gathering Whale rate +10%, gathering Fish rate +10%
Economic TheoryFishing Boat: gathering Whale rate +10%, gathering Fish rate +10%
Excessive TaxationFishing Boat: gathering Whale rate +50%
Excessive TaxationFishing Boat: gathering Whale rate +50%
Excessive TributeFishing Boat: gathering Whale rate +50%
Excessive TributeFishing Boat: gathering Whale rate +50%
Fazogli GoldFishing Boat: gathering Whale rate +20%
Fish MarketFishing Boat: gathering Fish rate +25%, gathering Whale rate +20%
Fish MarketFishing Boat: gathering Fish rate +25%, gathering Whale rate +20%
Fish MarketFishing Boat: gathering Whale rate +20%, gathering Fish rate +25%
Fish MarketFishing Boat: gathering Whale rate +20%, gathering Fish rate +25%
French AlliesFishing Boat: gathering Whale rate +5%, gathering Fish rate +5%
Gill NetsFishing Boat: gathering Fish rate +15%, gathering Whale rate +15%
Large Scale FarmingFishing Boat: gathering Whale rate +35%
Long LinesFishing Boat: gathering Fish rate +30%, gathering Whale rate +30%
Mountain State Gold RushFishing Boat: gathering Whale rate +40%
Pennsylvania PoundFishing Boat: gathering Whale rate −10%
Rendering PlantFishing Boat: gathering Fish rate +30%, gathering Whale rate +25%
Rendering PlantFishing Boat: gathering Fish rate +30%, gathering Whale rate +25%
Rendering PlantFishing Boat: gathering Whale rate +25%, gathering Fish rate +30%

…and 38 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).