AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Industrial Age

Gatling Camel

Gatling Camel (proto ID deMercGatlingCamel) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 320 hit points, ranged 14.5 every 3 s at range 14 (×2 vs Infantry); melee 22 every 1.5 s (×2 vs Infantry), 30% ranged resist. It costs 450 coin and takes 45 s to train at the Saloon, Lombard, Palace and 2 more. 4 civilizations have it.

Quick answers (3)
How much does Gatling Camel cost in AoE3?
450 coin; 45 s to train; 5 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Gatling Camel?
Ethiopians, Hausa, French and Ottomans.
What is the proto ID of Gatling Camel?
deMercGatlingCamel — the name scenario triggers, AI scripts and mods use.
Hit points
320
Cost
Coin450
Train time
45 s
Speed
5.75

Egyptian mercenary equipped with an automatic-fire gun mounted on a camel. Good against infantry, particularly Heavy Infantry.

Population
5
Line of sight
15
Ranged resist
30%
Available from
IVIndustrial
XP when killed
45
Game ID
deMercGatlingCamel

In the game's words

How to use it

The Gatling Camel is a mercenary artillery unit. Like the Gatling Gun, it is especially effective against infantry but vulnerable to cavalry and other artillery.

History

When the Gatling Gun made its way to Africa and the Middle East during the 19th century, it was first used by European powers to overcome much larger forces. However, the so-called Gunpowder Empires of the Middle East soon adopted this technology and began to mount Gatling Guns atop camels as a replacement for the zamburak, an artillery piece that was then gradually rendered obsolete by its more effective successor.

From the game's History encyclopedia (Mercenaries).

Gatling Camel, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)area 214.5 siege3 s14×0.34 vs Artillery×2 vs Infantry×0.25 vs Villager
Melee22 melee1.5 s—×0.34 vs Artillery×2 vs Infantry×0.25 vs Villager
Siege14.5 siege3 s14—

Trained at

Civilizations

EthiopiansHausaFrenchOttomans

Home City cards that ship it

Cards and technologies that change it

Engineering SchoolArtillery: train time −30%; train time +20%
Improved Cannon TradeCoin cost set to 300, Influence cost set to 150
TEAM Engineering SchoolArtillery: train time −15%; train time +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
New YorkMercenary: hit points +25%, damage +25%; Industrial Mercenary: damage −7%, hit points −7%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%; Industrial Mercenary: hit points −15%, damage −15%
Wallenstein's ContractsMercenary: Coin cost −15%, train time −10%
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%

…and 57 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).