AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Gendarme

Gendarme (proto ID ypConsulateGendarmes) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 425 hit points, melee 25 every 1.5 s, 20% ranged resist. It costs 150 food, 150 coin and takes 99 s to train at the Fort and Commandery. 5 civilizations have it.

Quick answers (3)
How much does Gendarme cost in AoE3?
150 food, 150 coin; 99 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Gendarme?
Chinese, Maltese, Mexicans, Indians and Japanese.
What is the proto ID of Gendarme?
ypConsulateGendarmes — the name scenario triggers, AI scripts and mods use.
Hit points
425
Cost
Food150Coin150
Train time
99 s
Speed
6.25

Heavy cavalry with a trample attack. Good against light infantry.

Population
3
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
30
Game ID
ypConsulateGendarmes

In the game's words

How to use it

Cuirassiers are a unique French cavalry unit with no range, high hitpoints, and a massive attack that includes area damage. Cuirassiers are the heaviest cavalry in the game, take up a lot of population space, and are quite expensive. As cavalry they are rather slow, but they are still faster than infantry and pack more power into a single unit. Cuirassiers are expensive to train and painful to lose. It is a good idea to group Cuirassiers with a unit like the Skirmisher, which is effective against infantry that can threaten even the powerful Cuirassier.

History

Several nations fielded these heavy cavalry units in differing numbers and armaments. Early cuirassiers resembled medieval knights, but eventually only wore a breastplate and backplate for armor. In time, cuirassiers evolved into other cavalry such as hussars, dragoons, and lancers. The breastplate, or cuirass, gave these mounted soldiers their name. Napoleon favored cuirassiers and had over dozen regiments of them. They were used to crash into the ranks of enemy soldiers, hacking and stabbing their way through lines of infantry and more poorly armed and armored cavalry. Horses and men both had to be big to carry the weight of their namesake armor, and these big men and their imposing mounts were given the nickname "big brothers." They carried straight-bladed swords that killed with stabbing thrusts and primitive pistols with a range and rate of fire that was so poor the cuirassiers might have been just as well off without them.

From the game's History encyclopedia (Cavalry).

Gendarme, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 225 melee1.5 s——
Siegearea 225 siege3 s——
Tramplearea 217 melee2 s——

Trained at

Civilizations

ChineseMalteseMexicansIndiansJapanese

Home City cards that ship it

Cards and technologies that change it

AubergesFood cost −15, Coin cost −15, XP for building −10%, XP for kills −10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%

…and 33 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).