AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

Grand Master

Grand Master (proto ID deGrandMaster) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 500 hit points, ranged 12 every 3 s at range 16 (×3 vs Guardian); melee 6 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 100 coin and takes 20 s to train. 1 civilization has it.

Quick answers (3)
How much does Grand Master cost in AoE3?
100 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Grand Master?
Maltese.
What is the proto ID of Grand Master?
deGrandMaster — the name scenario triggers, AI scripts and mods use.
Hit points
500
Cost
Coin100
Train time
20 s
Speed
4.5

The hero of your civilization. Explores, fights, builds Fortifications and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.

Population
0
Line of sight
18
Ranged resist
10%
Build limit
1
Available from
IDiscovery
XP when killed
70
Game ID
deGrandMaster

In the game's words

How to use it

The Grand Master replaces the Explorer and is unique to the Maltese. Like the Explorer, the Grand Master is a ranged infantry hero that can collect Treasures, construct certain buildings, is effective against Treasure Guardians, and can utilize the Sharpshooter ability to kill individual enemy units. Grand Masters also construct special buildings for the Maltese, like Forts, Fixed Guns and Gunpowder Depots.

History

Knightly military orders had one supreme commander, the Grand Master, who was elected from among the senior officers in the order’s ranks whenever the presiding Grand Master died or otherwise forfeited his office, resided in the order’s headquarters, and had full command of all of the order’s assets. He was, in essence, an autocrat. One prominent example within the Knights of Malta was Jean Parisot de la Valette (1490s-1568), who famously led the Maltese defense during the Ottoman Siege of Malta in 1565.

From the game's History encyclopedia (Special).

Grand Master, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged12 ranged3 s16×0.25 vs Villager×3 vs Guardian
Melee6 melee1.5 s—×0.25 vs Villager×3 vs Guardian
Siege15 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

Maltese

Cards and technologies that change it

BailiffHero: damage +50%, hit points +50%
Industrial Agedamage +40%, hit points +40%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%

…and 55 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).