AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Colonial Age

Depot

Depot (proto ID deDepot) is a building in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 1,200 hit points. It costs 60 wood, 60 coin and takes 24 s to build. 7 civilizations have it.

Quick answers (3)
How much does Depot cost in AoE3?
60 wood, 60 coin; 24 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Depot?
British, Italians, Maltese, Poles, Swedes, Dutch and French.
What is the proto ID of Depot?
deDepot — the name scenario triggers, AI scripts and mods use.
Hit points
1,200
Cost
Coin60Wood60
Build time
24 s
Line of sight
16

Depot filled to the brim with gunpowder. Boosts attack speed of nearby Gunpowder Units, Artillery and Buildings. Will EXPLODE if destroyed, damaging ALL units.

Siege resist
0%
Build limit
20
Available from
IIColonial
Game ID
deDepot

In the game's words

How to use it

The Depot is a unique Maltese building that is available starting in the Commerce Age. It boosts the attack rate of nearby gunpowder units. Upon destruction, it explodes, damaging allied and enemy units alike. It can only self-destruct after a short delay.

History

A depot is a storage building holding all manner of military supplies: weapons, ammunition, medical supplies, uniforms, food, and other such necessities. Armies erected these in order to be able to resupply themselves when necessary and prevent the items within from perishing. The Knights Hospitaller gradually adopted more advanced technology to compensate for a lack of manpower, and used it to great effect – but also occasionally suffered the consequences of experimenting with such dangerous materials.

From the game's History encyclopedia (Buildings).

Depot, from the game's History

Built by

Civilizations

BritishItaliansMaltesePolesSwedesDutchFrench

Cards and technologies that change it

Industrial AgeBuilding: line of sight +4; damage +30%
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%
HyggeColony Building: hit points +20%, health regeneration set to 0.1

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).