AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Harpooner

Harpooner (proto ID deSaloonHarpooner) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 210 hit points, ranged 20 every 3 s at range 14 (×2 vs Cavalry, ×2 vs Light Infantry); melee 14 every 2 s (×2 vs Cavalry, ×2 vs Light Infantry), 20% melee resist. It costs 120 coin and takes 40 s to train at the Saloon, Whaling Ship, Tavern and 2 more. 4 civilizations have it.

Quick answers (3)
How much does Harpooner cost in AoE3?
120 coin; 40 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Harpooner?
British, United States, Danes and Dutch.
What is the proto ID of Harpooner?
deSaloonHarpooner — the name scenario triggers, AI scripts and mods use.
Hit points
210
Cost
Coin120
Train time
40 s
Speed
4

Grumpy whaler firing a harpoon piercing and slowing down multiple enemies. Good against cavalry.

Population
4
Line of sight
22
Melee resist
20%
Available from
IIColonial
XP when killed
22
Game ID
deSaloonHarpooner

In the game's words

How to use it

The Harpooner is an outlaw unit available at the Tavern, Saloon, and Monastery from the Commerce Age onwards. It fires a harpoon that slows down the target and inflicts bleeding damage. The Harpooner is good against cavalry and his special harpoon grenade attack inflicts damage in an area and stuns the target.

History

By the 18th century, whaling was a global enterprise fueled by hardened mariners from hubs like Nantucket. In the Arctic, whalers navigated dangerous, ice-clogged waters to pursue species like the bowhead whale. Ship crews were often protected by cork lifejackets and waterproof Sou'wester hats. Early hunting relied on hand-thrown, barbed harpoons designed to hook firmly beneath blubber, tethering the whale to the boat via rope. This perilous struggle between man and leviathan birthed legends like Moby Dick, inspired by the real-life sinking of the Essex. Later, explosive-tipped harpoon cannons replaced manual tools. While once a vital industry, whaling is now mostly banned, with whales protected as symbols of biodiversity rather than commodities.

From the game's History encyclopedia (Special).

Harpooner, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 0.2520 ranged3 s14×2 vs Cavalry×0.5 vs Infantry×2 vs Light Infantry
Melee14 melee2 s—×2 vs Cavalry×2 vs Light Infantry
Siege14 siege3 s——
Grenadearea 115 siege3 s14×0.25 vs Artillery

Cards and technologies that change it

Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%

…and 40 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).